Some creatures have wings or other (maybe magical) means and can fly, soaring quickly from one side of the battlefield to the other. Such creatures are often potent forces on the battlefield, able as they are to easily outmaneuver clumsier, ground-bound troops.
Whether they fly or move on the ground, all flyers have the Swiftstride special rule. In addition, because of their loose fighting style, flying units consisting of more than one model have the Skirmishers special rule.
Moving Flyers
Flight is represented by a swoop or glide of up to X" instead of the unit's normal
Movement value. Note that any equipment or special rules that affect the model's regular Movement will also affect its Fly move, unless specified. The flyer starts off on the ground, takes off, flies to where it wishes to go, and then lands. Flyers, therefore, begin and end their movement on the ground. This is chiefly because it's impractical to suspend models over the battlefield, so we use the 'glide' for the sake of simplicity.
Units made up entirely of models that can fly can move or charge normally on the ground, using their Movement value, or instead choose to fly. A unit that flies can move over other units and terrain as it does so, treating the entire move as taking place over open ground. It may not finish the move on top of another unit or in impassable terrain. Models that Fly can make a flying charge over intervening units and terrain as long as they can draw Line of Sight to their target as normal. A unit that makes a flying charge does so using the Swiftstride special rule (explained later in this section).
Flying March
A unit that is flying can march as normal, doubling its flying move, representing a particularly long swoop or glide.
Flee And Pursue
Flyers always move on the ground when attempting to flee or pursue – there simply is no time for them to take off properly. Note that they still benefit from their Swiftstride rule as they flee and pursue.
Flying Cavalry
Some units, such as the noble Bretonnian Pegasus Knights, have the unit type Cavalry and the Fly X special rule – making them a Flying Cavalry unit, a particularly effective type of flying unit. In rules terms, units with unit type Cavalry and the Fly X special rule are treated as also having the Fast Cavalry special rule. See previous for more details on Fast Cavalry.
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