Basic Versus Advanced Rules

Finally, it's worth remembering that the rules for Battleaxe are broken up into two distinct halves: basic rules and advanced rules.   Basic rules apply to all the models in the game, unless specifically stated otherwise. They include the rules for movement, shooting, close combat and so on, as well as the rules for Panic tests. These are all the rules you'll need for your average infantry model.   Advanced rules apply to specific types of model, whether because they have a special kind of weapon (such as a spear), unusual skills (such as flaming attacks or the ability to regenerate damaged flesh), because they are different to their fellows (such as a standard bearer or a mighty hero), or because they are not normal infantry models (a knight, a cannon or even a Dragon). The advanced rules that apply to a unit are indicated in the entry for the unit in their relevant Battleaxe army book.   Where rules apply to a specific model, they always override any contradicting basic rules. For example, the basic rules state that a model must take Panic test under certain situations.   If, however, that model has a rule that makes it immune to Panic, then it does not test for Panic – the advanced rule takes precedence.   On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in a Battleaxe army article. Where this occurs, the rule printed in the article is the advanced rule and always takes precedence.  

Sequencing

Whilst every effort has been made to make sure that the sequencing of rules is utterly clear, occasionally you'll find that two or more rules are to be resolved at the same time – normally 'at the start of the Movement phase' or similar. When this happens, and the wording is not explicit as to which rule is resolved first, then the player whose turn it is chooses the order.  

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