Mercane
Large Outsider (Lawful)
Hit Dice: 7d8+21 (52 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (-1 size, +2 Dex, +4 natural)
Attacks: Masterwork falchion 1d20+9 / 1d20+4 2d4+3
Face/Reach: 10ft. by 10 ft./10 ft.
Special Qualities: SR 25, spell-like abilities, telepathy
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
Skills: Appraise +19, Bluff +12, Diplomacy +16, Gather Information +12, Innuendo +15, Intimidate +9, Knowledge (arcana) +15, Knowledge (the planes) +15, Sense Motive +13, Spot +9
Feats: Expertise, Improved Disarm
Climate/Terrain: Any land and underground
Organization: Company (1–4 mercanes and 3–18 5thlevel fighter bodyguards)
Challenge Rating: 5
Treasure: Double standard
Alignment: Always lawful neutral
Advancement: By character class
A mercane almost always has a Leomund's secret chest full of treasure and magic ready, and it won't hesitate to recall the chest to grab a potent wand— or simply bribe a worrisome foe. Spell-Like Abilities: 3/day—dimension door, invisibility; 1/day— Leomund's secret chest, plane shift. These abilities are as the spells cast by a 14th-level sorcerer. Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language. Skills: Because they grow up in a mercantile culture, mercanes receive a +4 racial bonus on Appraise checks.
Hit Dice: 7d8+21 (52 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (-1 size, +2 Dex, +4 natural)
Attacks: Masterwork falchion 1d20+9 / 1d20+4 2d4+3
Face/Reach: 10ft. by 10 ft./10 ft.
Special Qualities: SR 25, spell-like abilities, telepathy
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15
Skills: Appraise +19, Bluff +12, Diplomacy +16, Gather Information +12, Innuendo +15, Intimidate +9, Knowledge (arcana) +15, Knowledge (the planes) +15, Sense Motive +13, Spot +9
Feats: Expertise, Improved Disarm
Climate/Terrain: Any land and underground
Organization: Company (1–4 mercanes and 3–18 5thlevel fighter bodyguards)
Challenge Rating: 5
Treasure: Double standard
Alignment: Always lawful neutral
Advancement: By character class
Combat
Mercanes leave the fighting to their minions and bodyguards—they know that their advantages lie at the negotiating table, not on the battlefield. When pressed, they attempt to disarm their opponents or use invisibility or dimension door to escape.A mercane almost always has a Leomund's secret chest full of treasure and magic ready, and it won't hesitate to recall the chest to grab a potent wand— or simply bribe a worrisome foe. Spell-Like Abilities: 3/day—dimension door, invisibility; 1/day— Leomund's secret chest, plane shift. These abilities are as the spells cast by a 14th-level sorcerer. Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language. Skills: Because they grow up in a mercantile culture, mercanes receive a +4 racial bonus on Appraise checks.
