Eldrion Quicksilver

Human Wizard 17 Battle Ready 1d20


NN Medium Humanoid (human)
Init 1d20+8 ; Senses Listen +1, Spot +1
Languages Common, Draconic, Sylvan
AC 36, touch 23, ff 32, 30% miss chance
hp 111, Temp 150 (17 HD)DR 10/adamantine
Fort +11 Ref +14 Will +13
Speed 60ft.
Melee +2 haste quarterstaff 1d20+15 / 1d20+15 / 1d20+10 ( 1d6+3 ) or
Ranged mwk crossbow, heavy 1d20+14 / 1d20+9 ( 1d10+0 ) or
Melee mwk dagger 1d20+14 / 1d20+9 ( 1d4+0 ) or
Melee Touch attack 1d20+16 (varies) or
Ranged Touch attack 1d20+16 (varies) or
Base Atk +8, Grp +9
Attack Options
Special Actions Craft Staff, Craft Wondrous Items, Craft Wand,
Combat Gear Potion of cure serious wounds 3d8+5 , eternal wand of magic missle (2/day, cl 1) 1d4 , potion of barksin (+5), potion of bear's endurance (cl 0), potion of bull's strength (cl 3), potion of cat's grace (cl 3), potion of haste, potion of magic fang , greater (+4), potion of shield of faith (+4), scroll of mage armor (+4) (cl1), scroll of sheild(+4) (cl1)
Wizard Spells 4/6/6/6/5/5/5/4/2/1 DC 17+ spell level, CL 17 (+2 vs SR), +2 vs Evocation
9th - Meteor Swarm
8th - Dominate Monster, maze
7th - Banishment, finger of death, spell turning, planeshift
6th - Circle of death, maximize fireball, chain lightning, greater dispel magic, mass suggestion
5th - Dismissal, cloudkill, hold monster, cone of cold, dominate person
4th - Black tentacles, polymorph, stoneskin, wall of fire, phantasmal killer
3rd - Stinking Cloud, dispel magic, blindness/deafness, fireball, displacement, hold person
2nd - Glitterdust, scorching ray (3 rays 4d6 ), blindness/deafness, blur, ghoul touch, touch of idiocy
1st - Magic Missile, color spray, grease, magic missle, sleep, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str 13 Dex 18 Con 19 Int 25 Wis 12 Cha 10
Feats Craft Staff, Craft Wand, Craft Wondrous Items, Greater Spell focus (evocation), Greater Spell Penetration, Improved Initiative, Insightful Reflexes, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Weapon Focus (touch attack)
Skills Concentration +4, Craft (alchemy) +7, Decipher Script +7, Knowledge (arcana) +7, Knowledge (dungeon) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (the planes) +7, Spellcraft +7
Equipment Staff of Power, mwk crossbow, heavy, mwk dagger, amulet of natural armor +2, ring of protection +2, headband of intellect +6, gloves of dexterity +2, bracers of armor +4, amulet of health +4, 4pp, 19157.04g (banked)   Staff of Power (34 charges)
The staff of power is a very potent magic item, with offensive and defensive abilities. It is usually topped with a glistening gem, its shaft straight and smooth. It has the following powers:   Magic missile (1 charge)
Ray of enfeeblement (heightened to 5th level) (1 charge)
Continual flame (1 charge)
Levitate (1 charge)
Lightning bolt (heightened to 5th level) (1 charge)
Fireball (heightened to 5th level) (1 charge)
Cone of cold (2 charges)
Hold monster (2 charges)
Wall of force (in a 10-ft.-diameter hemisphere around the caster only) (2 charges)
Globe of invulnerability (2 charges)
  The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (×3 on a critical hit) for 1 round.   A staff of power can be used for a retributive strike, requiring it to be broken by its wielder. (If this breaking of the staff is purposeful and declared by the wielder, it can be performed as a standard action that does not require the wielder to make a Strength check.) All charges currently in the staff are instantly released in a 30-foot radius. All within 2 squares of the broken staff take points of damage equal to 8 × the number of charges in the staff, those 3 or 4 squares away take 6 × the number of charges in damage, and those 5 or 6 squares distant take 4 × the number of charges in damage. All those affected can make DC 17 Reflex saves to reduce the damage by half.   The character breaking the staff has a 50% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy destroys him. Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike.   After all charges are used up from the staff, it remains a +2 quarterstaff. (Once empty of charges, it cannot be used for a retributive strike.)
In the heart of the bustling metropolis of Epoch, the enigmatic wizard Eldrion Quicksilver weaves his arcane mastery. Cloaked in robes that shimmer like moonlit silk, Eldrion is a figure of both mystery and reverence among the magical elite. His piercing blue eyes hold the wisdom of ages and shine magically due to the permenant arcane sight spell, and a silver circlet rests upon his brow, marking his status as a master of the arcane arts.   Eldrion's arrival in Epoch remains a tale whispered in scholarly circles. Some say he emerged from the mythical city of Arcanum, hidden within the ethereal planes. Others claim he traveled through time itself, stepping into Epoch from an era unknown. Regardless of his origin, Eldrion quickly ascended to prominence within the city's magical hierarchy.   At his side is a diminutive companion, a pseudodragon named Lumina. Her scales glitter with an ethereal glow, reflecting the magical energies that surround her master. Eldrion found Lumina during his explorations of the Feywild, and since then, she has become an extension of his magical prowess.   Eldrion's tower, a spire of enchanted crystal, stands as a testament to his mastery. It is said that the tower exists both within Epoch and in an extradimensional space, accessible only through Eldrion's will. Those who have glimpsed its interior speak of floating libraries, rooms filled with the echoes of ancient spells, and a celestial observatory that peers into the very fabric of reality.   While Eldrion Quicksilver maintains an air of aloofness, his contributions to the magical community are undeniable. He has deciphered cryptic scrolls from epochs past, discovered lost spells thought to be mere legends, and even negotiated with extraplanar beings to unravel the secrets of the multiverse. As the shadows of mystery envelope him, Eldrion remains a luminary in the dazzling tapestry of Epoch's magical elite.
Age
Unknown
Children
Height
6'
Weight
176 lbs
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