Brother Galad

3rd Son Galadian Jaom (a.k.a. Brother Galad)

Wizard 3 / Cleric 9/ Mystic Thurge 3 Battle Ready

NN Medium Humanoid (human)
Init 1d20+3 , Senses Listen +9, Spot +7
Languages Common, Draconic, Abyssal
AC 28, touch 13, flat-footed 28
hp 78 (15 HD)
Fort +10 Ref +9 Will +17
Speed 20ft., Freedom of Movement
Melee +1 quarterstaff 1d20+19 / 1d20+14 ( 1d6+9 /×2) or
Ranged mwk heavy crossbow 1d20+14 / 1d20+11 ( 1d4+3 /19-20/×2) or
Base Atk +8, Grp +11
Attack Options
Maximize SpellDivine Metamagic (maximize spell)
Special Actions Turn Undead 9/day
Combat Gear Potion of cure serious wounds 3d8+5 , eternal wand of magic missle (2/day, cl 1) 1d4 , potion of barksin (+2), potion of bear's endurance (cl 0), potion of bull's strength (cl 0), potion of cat's grace (cl 0), potion of haste, potion of magic fang , potion of shield of faith (+4), scroll of mage armor (+4) (cl1), scroll of sheild(+4) (cl1)

Cleric Spells 6/6/5/4/4/3 DC 16+ spell level, CL 10 Domains Knowledge & Magic. +1 DC to Evocation
5th - Break Enchantment, revivify, true sight, spell resistanceD, true seeingD
4th - Dismissal, freedom of movement, magic weapon, greater, spell immunity (dispel magic), imbue with spell abilityDimbue with spell abilityD
3rd - Dispel magic, magic vestment, mass lesser vigor, magic circle, dispel magicD, dispel magicD
2nd - Spiritual weapon, close wounds, bull's strength, shield other, resist energyidentifyD, , detect thoughtsD
1st - Bless, command, divine favor, magic weapon, shield of faith, protection from law, magic auraD,magic auraD
Orisons - Detect Poion, light, read magic, mending, resistance, create water

Wizard Spells 4/4/3 DC 14+ spell level, CL 4
2nd - Glitterdust, scorching ray (1 ray 4d6 ), blindness/deafness
1st - Magic Missile, color spray, grease, magic missle
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str 16 Dex 17 Con 14 Int 18 Wis 20 Cha 10
Inherent Bonus Constitution +2,
Feats Divine Metamagic (Heighten Spell), Greater Spell Focus (Transmutation), Greater Spell Penetration, Heighten Spell, Intuitive Attack, Spell Focus (Transmutation), Spell Penetration
Skills Concentration +21, Craft (weaponsmith) +12, Craft (trapmaking) +13, Knowledge (arcana) +23, Knowledge (archetecure) +13, Knowledge (dungeon) +13, Knowledge (geography) +9, Knowledge (history) +13, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (religion) +18, Knowledge (the planes) +22, Spellcraft +23
Equipment +1 quarterstaff, mwk dagger, +1 breastplate, +1 shield, heavy steel, ring of protection +1, periapt of wisdom +4, headband of intellect +2

Wizard 3 / Cleric / Mystic Thurge 9

NN Medium Humanoid (human)
Init 1d20+1 , Senses Listen +7, Spot +3
Languages Common, Draconic, Abyssal
AC 21, touch 11, flat-footed 21
hp 54 (15 HD)
Fort +8 Ref +7 Will +17
Speed 20ft., Freedom of Movement
Melee +1 quarterstaff 1d20+14 / 1d20+9 ( 1d6+2 /×2) or
Ranged mwk dagger 1d20+9 / 1d20+4 ( 1d4+0 /19-20/×2) or
Base Atk +8, Grp +9
Attack Options
Maximize SpellDivine Metamagic (maximize spell)
Special Actions Turn Undead 9/day
Combat Gear Potion of cure serious wounds 3d8+5 , eternal wand of magic missle (2/day, cl 1) 1d4 , potion of barksin (+2), potion of bear's endurance (cl 0), potion of bull's strength (cl 0), potion of cat's grace (cl 0), potion of haste, potion of magic fang , potion of shield of faith (+4), scroll of mage armor (+4) (cl1), scroll of sheild(+4) (cl1)

Cleric Spells 6/6/5/4/4/3 DC 16+ spell level, CL 10 Domains Knowledge & Magic. +1 DC to Evocation
5th - Break Enchantment, revivify, true sight, spell resistanceD, true seeingD
4th - Dismissal, freedom of movement, magic weapon, greater, spell immunity (dispel magic), imbue with spell abilityDimbue with spell abilityD
3rd - Dispel magic, magic vestment, mass lesser vigor, magic circle, dispel magicD, dispel magicD
2nd - Spiritual weapon, close wounds, bull's strength, shield other, resist energyidentifyD, , detect thoughtsD
1st - Bless, command, divine favor, magic weapon, shield of faith, protection from law, magic auraD,magic auraD
Orisons - Detect Poion, light, read magic, mending, resistance, create water

Wizard Spells 4/4/3 DC 14+ spell level, CL 4
2nd - Glitterdust, scorching ray (1 ray 4d6 ), blindness/deafness
1st - Magic Missile, color spray, grease, magic missle
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str 12 Dex 13 Con 10 Int 18 Wis 20 Cha 10
Inherent Bonus Constitution +2,
Feats Divine Metamagic (Heighten Spell), Greater Spell Focus (Transmutation), Greater Spell Penetration, Heighten Spell, Intuitive Attack, Spell Focus (Transmutation), Spell Penetration
Skills Concentration +17, Craft (weaponsmith) +10, Craft (trapmaking) +11, Knowledge (arcana) +21, Knowledge (archetecure) +11, Knowledge (dungeon) +11, Knowledge (geography) +7, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +16, Knowledge (the planes) +20, Spellcraft +21
Equipment +1 quarterstaff, mwk dagger, +1 breastplate, +1 shield, heavy steel, ring of protection +1, periapt of wisdom +4, headband of intellect +2
    Brother Galad Jacom Boccob who has ascended through the ranks of the Seventh Seal to become the esteemed Third Son.   Born into a family of sailors, Galad grew up amidst the crashing waves and towering cliffs of Thunderstone, a city known for its seafaring traditions and proximity to the stormy seas. From a young age, Galad displayed a deep reverence for knowledge and a strong spiritual connection to the divine. His innate curiosity and thirst for wisdom led him to seek deeper understanding of the mysteries of the cosmos and the divine order.   Ten years ago, Galad made the fateful decision to leave Thunderstone and journey to the Bastion of Ascendence. Drawn by the profound teachings and ancient wisdom preserved within the walls of the Bastion, he sought to further his spiritual growth and serve a higher purpose. Galad's unwavering dedication and commitment to his faith quickly caught the attention of the leaders within the Seventh Seal.   With his exceptional knowledge of the arcane arts and profound connection to Boccob, Galad swiftly rose through the ranks of the organization. His tireless devotion to studying ancient texts, performing intricate rituals, and offering guidance to fellow members earned him respect and admiration among his peers. Recognizing his potential, the First Son appointed Galad as the Third Son, representing the god Boccob within the Seventh Seal.   As the Third Son, Brother Galad Jaom embraces his role with utmost humility and dedication. He is responsible for overseeing rituals, ceremonies, and practices associated with Boccob, guiding the members of the Seventh Seal in their pursuit of divine enlightenment. Galad's deep understanding of the arcane arts, combined with his unwavering faith, allows him to bridge the gap between the mortal realm and the divine, helping others navigate the intricacies of magic and spirituality.   Brother Galad's presence within the Seventh Seal is marked by his serene demeanor and unyielding commitment to upholding the teachings of Boccob. He is known for his insightful interpretations of ancient texts, his ability to unravel complex arcane mysteries, and his willingness to offer counsel and support to those in need. Galad's journey from Thunderstone to the Bastion of Ascendence stands as a testament to his unwavering determination to seek higher truths and his unrelenting pursuit of divine knowledge.   In the hallowed halls of the Bastion, Brother Galad Jaom, the Third Son of the Seventh Seal, stands as a beacon of wisdom and a conduit between mortals and the divine. His unwavering devotion to Boccob and his role within the organization serve as an inspiration to those who seek enlightenment and strive to maintain the delicate balance between magic and the greater cosmic order.
Current Location
Species
Year of Birth
558 CY 38 Years old
Children
Height
6'1"
Weight
190
Belief/Deity
Aligned Organization
Last Bastion Homepage

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