Arathur Obsidian

Human Aristocrat 11 CR10 1d20


LN Medium Humanoid (Human)
Init 1d20+2 ; Senses Listen +5, Spot +
Languages Common, Draconic, Dwarven, Elven, Terran, Undercommon
AC 29 (Dex -3, armor 12, shield 7, deflection 3) touch 10, flat-footed 29
hp 53 (11 HD), DR 3/-
Fort +4 Ref +2 Will +15
Speed 20ft.
Melee +3 Longsword +11 / +6 ( 1d8+9 /19-20 x2)or
Ranged mwk longbow +7 / +2 ( 1d8 /x3)
Base Atk +8, Grp +11
Attack Options
Special Actions
Combat Gear Potion of Cure Moderate Wounds 3d8+5 , Oil Greater Magic Weapon +2 (CL8), Oil of Shield of Faith +3 (CL 8), Potion of Blur (CL5)
Abilities Str 17 Dex 5 Con 11 Int 15 Wis 14 Cha 25
Feats Weapon Focus (longsword), Combat Expertise, Skill focus (Craft, armorsmithing), Persuasive, Force Of Personality
Skills , Appraise +4, Bluff +7, Craft (armorsmithing) +9, Diplomacy +21, Forgery +4, Gather Information +12, Handle Animal +13, Intimidate +10, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nobility and royalty) +6, Listen +5, Ride +7, Sense Motive +8, Speak Language +5, Spot +5, Survival +5, Swim +-3
Equipment +3 Longsword, mwk longbow, +5 Adamantine Full plate, ring of protection +2, +5 large steel shield, belt of giant's strength +4, amulet of health +4, cloak of resistance +1 plus 21g, 4200g (banked)
Arathur Obsidian is a proud descendant of the ancient House Obsidian, known for their skillful craftsmanship and production of the finest weapons and armor in the land. Born into a family of blacksmiths and metalworkers, Arathur was raised with an appreciation for the art of forging and a passion for perfecting his craft. After years of training and mastering the trade, Arathur rose to become the head of House Obsidian, overseeing the family business and expanding their reach to new territories. His leadership brought prosperity to the house, and they soon became known as one of the wealthiest and most influential noble families in the land.   Arathur's dedication to his craft is matched only by his love for his family. He is a devoted husband and father, always putting the needs of his loved ones before his own. However, his ambition and thirst for power sometimes cloud his judgment, leading him to make questionable decisions in his pursuit of wealth and influence.   Despite the decline of House Obsidian's political power, Arathur remains determined to uphold his family's legacy and maintain their status as the finest blacksmiths in the land. He continues to oversee the production of the finest weapons and armor, ensuring that his family's craft remains unrivaled in quality and beauty.  

Alliance with Otto Sunero

During Otto’s impassioned plea before House Obsidian, Arathur was moved by the young cleric’s resolve and quietly offered his aid. The two now share coded missives, and Arathur serves as Otto’s inside contact within the great smith‑house. Commander of Eldergate – With the Bastion fallen, Arathur has taken personal command of Eldergate’s defenses. Under his leadership the city’s forges burn night and day, turning out pike‑heads and shield‑plates to hold the passes against the advancing Clerics of Hextor.  

Search for the Truth

Convinced that Jowan Cormak is a pawn in a deeper game, Arathur has dispatched scouts and coin alike in search of proof that the arch‑cleric was framed. Eldergate’s spies now track rumors from the Barrier to Vespera, following every thread that might unravel the conspiracy.      

Personality Characteristics

Motivation


Character Outlook Based on Alignment and Faith

Alignment: Lawful Neutral
Faith: St. Cuthbert, god of retribution, discipline, and order.
General Demeanor: Arathur holds duty, justice, and the rule of law above personal emotion. As a follower of St. Cuthbert, he reveres structure and consequences. To him, laws are not moral judgments but stabilizing forces that preserve society and civilization.
In Crisis: When the Bastion fell and Eldergate faced chaos, Arathur would view its collapse as a breakdown of order. Though the Church of Hextor is a cruel, militaristic institution, it still offers structure and strength—qualities he finds preferable to lawless ruin.   Motivations and Actions
1. Preservation of Order and Power Arathur views House Obsidian and his soldiers as pillars of stability in a world descending into chaos. The rise of the Church of Hextor, while brutal, promised continuity, protection, and control. To bend the knee was not submission, but a transaction—order in exchange for loyalty.   2. Belief in Consequentialism
Though he dislikes Hextor's methods, Arathur sees allowing necro-soldiers and militarized clergy as the “lesser evil” compared to total societal collapse or occupation by even more anarchic forces. The rule of law under Hextor, however tyrannical, is still law.   3. Faith-Based Rationalization
St. Cuthbert teaches that evildoers will eventually receive their due. Arathur may see the current situation as a necessary evil that will be corrected in time. He watches, records, and prepares—not out of weakness but patience. Retribution will come, but it must come lawfully.  

Narrative Hooks

Internal Conflict: Arathur may be deeply uncomfortable with undead forces being deployed in a city he once swore to protect. He might secretly protect dissidents or sabotage the more unholy rituals while maintaining the appearance of obedience.   House Divided: Members of House Obsidian—particularly younger knights or idealists—may see Arathur’s decision as betrayal, creating tension or even internal rebellion.   The Burning Ledger: Arathur keeps a meticulous journal of every "sin" committed by the Church of Hextor within Eldergate. It is a record not just of vengeance, but of future legal retribution. It may be discovered—or stolen.   Divine Confrontation: A servant of St. Cuthbert might confront Arathur, questioning his loyalty to the faith. This could force him to either reaffirm his faith in a reckoning or double down on his decisions.   Rising from Within: Arathur could become a covert leader of a quiet resistance—not one of chaos, but of law. He might seek to reclaim Eldergate by exploiting Hextor's own legalistic rigidity.
Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
23rd of Sunsebb
Year of Birth
529 CY 67 Years old
Birthplace
Eldergate
Children
Gender
Male
Eyes
Grey
Hair
Balding white
Skin Tone/Pigmentation
White
Height
5'6"
Weight
160
Belief/Deity
Last Bastion Homepage