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Hybrid Races

  Deshvar and Tigvar are humans with Arlvar or Fenvar heritage within the last three or four generations. Beyond that, the Arlvar or Fenvar traits tend to fade enough that a person is considered fully human.   "Deshvar" translated into Common is literally "mutt people." It is the name given by the Arlvar nobility to their bastard children. Among the lowborn of Nove Rezaan the more common term is "halvfolk," which essentially translates to "half lowborn."   Tigvar literally translates as "sapling people," a fitting name for the children of fenvar, or "forest people."

Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.   Age
Deshvar and Tigvar mature at the same rate humans do and reach adulthood around the age of 20. They can live to around 140 years old.   Speed
Your base walking speed is 30 feet.   Size
Deshvar tend to be taller than an average human, and Tigvar tend to be shorter. Your size is Medium.

Deshvar

Deshvar, are not uncommon in Nove Rezaan. Both adultery and prostitution are illegal in the kingdom, but the nobility have come to an unspoken understanding regarding the use of lowborn women. Accusations of such impropriety would be a perfect weapon in the game of Rezaanian politics, were it not for the fact that anybody making such an accusation could almost certainly be accused, accurately, of the same crimes. Even if the accuser is innocent, to levy such a claim would publicly call into question the behavior of a great many nobles, and so it is simply known by all but not discussed.   The majority of nobles consider the children that often result from this practice no more a part of their family than the women. As such, the children end up lowborn. While lowborn are often treated poorly by the nobility, deshvar tend to be treated even worse. This is often especially true of noble women. The one exception to this is deshvar who inherit the arlvar gift for magic. All arlvar are capable of some minor magic, but those with a true gift are rare. Because of this rarity, potential cannot be wasted. If a noble's bastard child displays an ability with magic in their adolescence they are typically taken from their lowborn families and given to an ohtari family. If necessary, steps are taken to attempt to rid the child of sympathies they may have for the lowborn.   The treatment of deshvar by other lowborn varies. Most understand that the women had no say in the matter, and certainly neither did the deshvar choose to have arlvar heritage. Some, however, transfer their hatred of the nobility onto deshvar because unlike the nobility, they can attack deshvar. Most often these attacks are mere harassment, but at times they can become violent or even fatal.   It is far more rare, but worth mentioning, that Deshvar are sometimes the children of Arlvar women. In these cases the father is almost always killed if he can be identified. Even if he can't be, it is likely somebody will be killed as a scapegoat. The child, if they're lucky, will be sent very far away and given to a random lowborn family. They may even be sent to one of the other kingdoms. The story for the public will be that the child was lost during the birth. In some grim cases, this "birth complication" story will extend to the mother as well.  

Appearance

Deshvar height tends to range from just under 6 to 6.5 feet, and they typically retain the slender arlvar frame. They do not always inherit the arlvar pointed ears, but they always inherit the eye color of their arlvar ancestor.
Aeolith's Charm
You gain proficiency in the Persuasion skill.  

Choose one of the below:

Skill Versatility
You gain proficiency in two skills of your choice.   Ambassador's Gift
You know one cantrip of your choice from the sorcerer spell list. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Calm Emotions spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them.

Tigvar

It is unusual for fenvar to venture beyond their forest kingdom, and it is equally unusual for a human to be allowed entry into Athalon. Given these facts, it should be no surprise that tigvar are quite rare in Bastion. Athalon is a very self-sufficient realm, but they do have limited trade and diplomatic contact with the other realms. It is these small vectors that can to lead to tigvar. Whether or not a tigvar is raised in Athalon depends on the nature of their parents' relationship, which can be as varied as any other. Marriage to a fenvar is one of the few ways humans can gain admittance to Athalon, and that is the slightly more common outcome, as opposed to the fenvar parent moving out of Athalon. Of course, sometimes a tigvar results from short term interactions as well.   Most people of Bastion have neutral or positive opinions of the fenvar, which benefits tigvar. They tend to be attractive, which combined with their rarity, often makes them quite popular outside of Athalon. Most tigvar do quite well for themselves utilizing the natural charm their beauty and uniqueness affords them.   While fenvar have strong feelings on the effects human realms can have on nature, they do not dislike humans themselves. As such, tigvar in Athalon are treated no differently than anyone else.  

Appearance

Tigvar are easily recognizable as different from humans because they always inherit the fenvar pointed ears. They inherit their fenvar ancestor's eye color as well, but that is not necessarily identifiable as a non-human trait. They do not inherit fenvar green skin tones. Their height and build tend more toward their human side.  
Tattoos
Tigvar who are the direct child of a fenvar sometimes choose to have a fenvar neck tattoo done. When they are done, the tigvar typically extends their personal section to the side of their human parent. Sometimes they may incorporate a representative symbol or even the parent's name.
Fleet of Foot
Your base walking speed increases to 35 feet.   Yunesa's Gift
You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.  

Choose one of the below:

Skill Versatility
You gain proficiency in two skills of your choice.   Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.   Wardens of the Forest (if your Fenvar parent was in your life)
You have proficiency with the shortbow, longbow, and spear. In addition, the damage dice of a spear is a d8 for you even if you use it one-handed.


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