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The Ritual Chamber

As you step through the double doors, you find yourself in a gargantuan room. There is an octagonal design on the ground, marked by a small circle at every corner with lines to each other point on the octagon. In each of the corner circles, there is a skeleton laying in a heap. The back of the room has a cage of some sort. It is massive and does not seem to have any way to unlock it.

The Ritual Circle

Upon further inspection, there are only seven skeletons in each of the corner circles. One circle is completely covered in dust.

Explore the Empty Circle

Roll Investigation or Arcana

Less than 15
You realize the simple truth. This circle was supposed to be filled, but someone or something did not participate. To find any more interesting information will take some time and some diligent effort. (Come back next week to try again!)
15-25
Looking closer, and moving the dust around, you uncover a letter in the circle. A "U" is faintly there. This can't be a coincidence. U keeps showing up everywhere. It must be a part of a larger word, but what could it be? These questions will take time to answer. As you look up from the "U" you see it. One of the stones in the wall is extruding a bit. You press on that and a small window opens. Inside, a small pile of magic items. You better just take one, for fairness sake.

(You may show your findings on this roll to any other players that you wish)
(The first time you read this, you may gain 1 magic item of Rare quality or lower. Confirm with the DM before obtaining it officially)
26+
(Read 15-25 first if you have not)
As you admire your magical item, it suddenly springs out of your hand, crossing the octagon to the far corner. A letter lights up under it. "E" After it lights up, there is a blast of wind in all directions that comes from that circle.

Tell the DM immediately, and start reviewing items and other lost texts. That blast must have changed something!

Investigate the Bodies

Roll Medicine or Nature

Less than 15
Yup. They're dead. Not coming back from that one. Heck they are so dead, speak with dead probably wouldn't work on them. Try again next week!
15-25
Each of these different bodies are VERY different beings. You see the remains of at least 5 different species, but there definitely could be more, especially because humans and elves have similar bone structures. They seem to be gathered together despite no common ground. The armors of each of the skeletons share no features, ranging from robes to skins to studded leather.

This design and this room, you could get used to this. You are inspired with ideas for two new types of facilities. Ask the DM to unlock them. They are now available for the whole town.
26+
(Read 15-25 first, if you have not already)

As you examine a body, a picture falls out. It shows just a single halfling with his arms held outstretched. There is no one else in the picture, but the pose and smile on his face the halfling looks as though he was in the middle of a large group. In the background, you see the U post office. Only the bottom of the sign is visible, but it clearly says “Post Office” instead of the “Ost Off” you are used to.

The Cage

The back wall is lined with metal bars, as though it is trying to keep something in. There is no obvious switch or lever to open this wall of bars. A strange sense of dread fills you as you look through the bars into the empty cage.

Look on the Inside

Roll Perception or Cast See Invisibility

Less than 20
You do not see anything.
20+ or Cast See Invisibility
Barely perceptible without the spell, you see a small pile of dust laying on top of what must be an outline of a creature. You have never seen anything like it. It seems to have 100 heads, and a single body, but 200 legs and another 100 tails. This massive hulk lays motionless, with a hole in the center of it's body.

Search for a switch

Roll Survival or Investigation if you are sure.

Less than 20
Despite your dedication to the search, you do not find anything. For some reason, you find yourself feeling a strange sense of relief that you failed. No luck this time, try again next week!
20+
You find a keypad hidden behind a false wall stone. You enter the code scribbled on the back of the keypad cover, and the bars begin to move. STOP and tell the DM immediately.

Brute force it open

Roll Athletics or Acrobatics if you are sure.

Less than 20
An overwhelming feeling of dread hits you as you fail to even move the bars a centimeter. You need to hit the gym more and lay off the cheese and rum if you are going to do this! No luck this time, try again next week!
20+
You break off two bars so you and the party can fit through the remaining bars. STOP and tell the DM immediately.

Congratulations! You have made it to the end of the Dungeon!

If you have not leveled up to Level 6, please do so now. If you unlocked the new special facility designs, you may have two special facilities in your bastion now.

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