Library
A collection of books gathered in one place. The quality of the library has 3 tiers: School, Public, Governmental. The higher the quality, the better the payouts.
Roomy Sized
Costs
Coin
100 GP for basic supplies
Hireling
This facility needs 1 hireling.
Materials
A collection of 5 books (consumed on construction)
Actions
Every facility offers an activity of some sort. Between each session you may take two actions between all of your facilities. All facilities have passive abilities as well.
Action: Research
You may spend one action to have your hireling research a topic. After a few real world days, the DM will give you 1-3 pieces of truths related to that topic. (S-1 P-2 G-3)
Action: Grow the Collection
You may spend one action and 200 gp to send away for more books. At the beginning of the next session, roll an INT check. DC 20: your library quality goes up to the next level. DC:25 your library maxes out.
Action: Book Sale
You may spend one action to sell some books from your collection. You receive GP relative to your library's quality.
- School: 50 GP
- Public: 100 GP
- Governmental: 200 GP
After getting your GP, roll a d20, DC 5. Upon a failure, your library quality goes down one level, as you accidentally sold some key books for future research.
Passive Ability
At the start of every session, you gain a one time use charm. This charm will let you automatically pass 1 intelligence-based skill check. You may attempt the roll before deciding if you want to use the charm or not. Each player cannot use more than one charm a session, and the charm breaks upon use.
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