Garden
A place where plants grow. Gardens have four different types: Decorative, Food, Herb, or Poison. Greenhouses are a separate thing, you cannot build them in your garden. You may have more than one garden in your bastion. Gardens do not need Corridors to connect them to your bastion.
Roomy Sized
Costs
Coin
100 GP for basic supplies
Hireling
This facility needs 1 hireling.
Materials
A potted plant (consumed on construction)
Actions
Every facility offers an activity of some sort. Between each session you may take two actions between all of your facilities. All facilities have passive abilities as well.
Action: Plant Seedlings
You may take an action change your garden's type from one to another.
Action: Harvest
You may take an action to harvest the crop from your garden. What you receive depends on the current type of the garden:
- Decorative: Ten exquisite bouquets (worth 5 gp apiece), ten vials of perfume, or ten Candles
- Food: 100 days worth of rations OR 50 gp worth of Cooking Ingredients
- Herb: Herbs that are used to create either 10 healers kits or one Potion of Healing
- Poison: Plants that are used to create either two vials of Antitoxin or one vial of Basic Poison
Action: Expand
You may spend 2 actions and 500 gp to expand your garden from Roomy to Vast. An expanded garden counts as two roomy size gardens. Each of the gardens grow their crops independently, but when you take the Harvest action, you get the payout from both gardens. To gain the full effect of the Vast garden, you MUST hire a second hireling for this facility.
Passive Ability: Bountiful Harvest
There is a chance that your garden had a very good growing session while you were away. At the start of each online portion of the campaign (after every in person session), roll a d20. On a critical success, take the harvest action for free.
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