Session 76: Scallywags: The Hours Before Feon, and the Fees Within Report in Barur | World Anvil
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Session 76: Scallywags: The Hours Before Feon, and the Fees Within

General Summary

Mila goes to the Reding flier, and she talks to Will and his crew as they prepare for another scouting venture. The Crimson Fleet is still two days away from Feon, and Mila wants to have the Redwing crew have time to consider their next steps: will they join the Call and her Crimson Fleet? Are they really ready for what comes next? She finds that Will and his First mate Sedren Gluz, yes, they will stay with the Fleet, but his other five, hearty sailors, will probablly find others means when they come to Feon to make their way home, or to other ventures away from so much possible danger. She also wants to know from Will and his crew if they know anything about the other prisoners in the Call's brig. Will only knows that two are dressed and did act like the devotees of the King while fighting before Will met Mila. The others, they are knights and nobles, well they all are, and Will has had a very different upbringing, a more sailor to a now a pilot of the King's, the Crimson Fleet's flier, The Redwing. His dreams are achieved, other than a free life.
Leaving her conversation with Will, Mila finds Brimstone waving her to follow he and his brother Aikhon below deck. She knows they wish to talk more to Uhmar, and they need to start to decide the fate of him and his other compatriots, the other prisoners within the brig.
Dardanos and Kolos are on guard duty again, and they are about to go in, Brimstone, Aikhon, and Mila, when Mila stops them and asks questions related to what is the true goal--why spare them, the knights who were ordered from the King, or even Uhmar? Aikhon wants to use them, to seep information, and as tools, and Mila believes the dragonborn's answers are rude, and she flips him to the ground. Brimstone finally walks passed and into Uhmar's room, and Mila lets Aikhon follow, and she thereafter. The find the Death Researcher in the corner, dirty and contorted, moaning and breathing deeply. He eventually senses others in the room, and he awakes. He is asked questions, and he wants to answer well.
The trio see his mind is wavering, and his goals and feelings are compromised. He tries to answer the best, for then he can see his wife. Aikhon asks: What bases of your Death Researches are you aware of, with specific locations? Uhmar knows of three: one far to the north, almost to Skaldry lands as it nears the trollmoors, another on the Regent Isle, and a third, their main sanctum, in the Capital of the Faces of the King.
Uhmar does not know of any secret entrances to the King, and he even goes so far to inform Aikhon, Brimstone, and Mila, that he once had a fling, back when he and the queen were teens, and he thinks, because of that, the King keeps him at swords reach, a tool for the Reseach of Death, but not a means for a compatriot nor a companion.
He can get them to the Sanctum, but he cannot get near the palace without aid. He can lead them well enough to the wall. They will see it. It is enormous.

They had many successes at his time as a Death researcher. They were able to harness beacons from sections of the wall, luring black, and green, and blue dragons to the call of the ancients. They now have many rookeries, and the King has taken the eldest blue drake as his mount and pet. He keeps the blue drake well fed, and he has even made armor for it. The king has also take power for his own, and viles and tinctures of dragonkin that Uhmar has gathered and that his wife has synthesized with catalytic alchemy, they can share the draconic gifts of all dragons, and harness them into the own blood, becoming half what they were, and the other half is draconic in nature.
They also were able to find and manipulate dragon eggs, and with that, they have burgeoned an army of what they are calling Draconians, to rise up and help the King follow his goals, his search for immortality, longevity.
Uhhmar also knows there is a knight family, one close to the King, and their son would be most likely to take his seat, his torch, and be the next tool for the King's game, the next phase is soon to begin.

They get a long rest, and Scepsi, Zenkara, Auna, Helene and Marou drink a potion from George: Scepsi just eats a lot, Zenkara seems to resist poison, Auna eats more than Dosgratin and Scepsi (are we worried?), Helene is able to sharpen her spear, and other tools, with special oil, and she helps tremendously with the repairs; finally, Marou gains the form of a copper dragon, after looking at aikhon, and freaks out most of the crew.

Lady Sasha continues her intense atheletic training, and she also begins to rebuild her carriage, preparing herself to meet her publicist who also has traveled to Feon; her new book is a must to talk of: what has it earned, acclaims received, fans connected.
Aikhon checks on the egg, and Noodles says it needs to perculate. He also spends time with Horizon, oddly bonding over poisons, but bonding closely nevertheless.

Ilknar joins Sasha in her workout routine.
Roalnd talks to Lady Sasha in the evening, and he wishes to know if she has a contact to identify the strange wreath he was given by the ghost of Skiff. Lady Sasha eventually recommends the High Mage Mila, and Roland goes to her. She casts ritual to find her gut inclination is correct: this is a mage's vestige of the goddess Tiamat and her five children, the chromatic progenitors, and it can command and dominate the creatures, but it can also do more. Much more.
The next day they are getting closer to Feon, and Mercou gets some melee practice, aided by George's potion, Seren gets resistance to radiant, Noodles gets a potion of storm giant strength so he can finish the construction of the crucible.
They crew has meetings and discussions about crew payment and the docking of their vessels for upgrades and repairs at the dwarven private harbor. They spend 580 gold to keep the boats their for at least a month, and the parade of sailor dwarves lead by a noble agree. Saerah, The Unshackled Horizon, and One warship will dock elsewhere for repairs, and the Call will begin its upgrades. Reggie and the dwares will take care of themselves. Aikhon nevertheless gives 1000 go to Valentha, Qoc, 43, and Will to have for upgrades and expenses for their boats.

Once out in Feon, Aikhon finds wanted posters: 2700 for Brimstone, 5000 gp for Vareth, 500 gp for Roland, and 1000 gp for Aikhon. They are moving up in the world.

Ilknar and Roland go drinking, and Ilknar may be looking for a good old Feoning welcome: bar brawls, brothels, and booze.

Lady sasha heads to get room in an inn in the eastern part of the City, where she is set to meet with her publicist. Korgak bugles her arrival.

Mila finds new clothes, finally, and she looks for magical components.

Cover image: by Seth Love

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