Session 64: Scallywags: The Inquisitors Face the Call Report in Barur | World Anvil
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Session 64: Scallywags: The Inquisitors Face the Call

General Summary

Roland runs to engage aboard the Call, he near the helm, Valia climbing up from the watery depths, G flying in and landing. They watch in awe as the Call is beaten and battered, as the crew gathers arms and defends from magical powers beyond their understanding. If it were not for Auna's sleep arrow keeping one of the key leaders unconscious, they surely would not have held out long enough for the others to rejoin. Roland will not stand for this, and he grapples this marine, this knight of the faces by his face, and he drags the armored figure down the steps slowly, all the while defending against another knight with pike attacking.
He then disarms his grappled for with such prowess, the gods granted him the attunement of the item immediately. 
The archer fells the last giant, orders more attacks on the casters, Ganoi and others included, and he then steps to the middle of the boat, and he removes his human face with acidic magic of death and decay, and he insights fear in many of the crew. Thankfully the Dragon Brothers were not affected, and they were able to lead others in concert once they arrived aboard.

They only arrived aboard for the swift organization and fervor behind Mila's orders aboard the Pursuer, which soon was able to engage with the Call and provide reinforcements against the Inquisitors and their marines. Many rejoin the fight, but some stay aboard the Pursuer ready to engage other vessels if they approach.

However, before any other vessel or creature could board the Call, G is able to reverse 160ft of gravity, setting many of the Faces' war galleon's crew up to 100 feet in the air, and soon the large war galleon vessel raises up to join. The mind mage keeps it up long enough for the Scallywags and their crew to defend and defeate against much of the Faces boarding party.
Valia makes her entrance by exploding through snakes and energy assaulting and defending in the form of Skiff , then she is lowered down by snakes to join and rev and saw through the remaining sailors and the protectorate of knights, all for the sword and spear of these inquisitors.
Brimstone flies through with fists flying with radiant light.
Aikhon creates fear and panic, and then he takes Uhmar into the depths.

This is only after Mila casts disintegrate, after a few moments of unease and discussion with her long lost father Pojin, and she wants peace. She wants to end Uhmar before this rolls into more. The spell is powerful, but Uhmar's connection to the death around him forces him to still stand, despite his magical bracers exploded and disingrating his arms with them. He still fights, kicks the crew to try to escape. He cannot escape from the wrath of Aikhon Dovah.
Mauro falls, but Brimstone revivifies him.
G is overwhelmed with the insanity of this, and he reflexively teleports to a place he finds safer. 

The dwarves are able to defeat another ship from the Brackish Fleet. They eventually join up with the Call, dead in the water from engaging with the Kraken and the Faces' Fleet, and with the dwarves, they begin to scavenge what they can, and they get some rest. But it is still a few hours from the end of the day.
Aikhon tries to scy on the center goings on, and he only can see Saerah arguing with Mym, then Holdar of the Zile coming up, begging for some assistance of some sort, and Saerah and Mym refusing... it seems to be escalating to more.

Rewards Granted

Scavenging the fallen War Galleon and other ships: 2 long lances, 1 canon; 200 HP for ship repairs; 100 HP for Sail repairs; 33 days of food and fresh water; Chest: 9100 gp, 1138 pp with 6 gems worth 500 gp (black pearl, 3 peridot, 2 topaz), magical tome (PV), golden scarab, purple liquid  

The Fallen and Imprisoned of the Faces' Crew, their loot and gains:
  • 15 daggers
  • 2 whips
  • 2 +1 hvy. crossbow
  • 2 +1 longsword
  • 1 ring of jumping
  • 3 +2 adamantine plate armor
  • 1 +2 pike
  • 2 Unnatural strength Longswords (3rd To valia, fourth with Roland)
  • 3+2 plate armor
  • +2 auto wrist crossbow: reload 5, light, special: cannot be disarmed
  • 11 scimitars
  • 7 shortbows with 7 quivers and 50 arrows
  • 5 military zappers with 55 bullets
  • Uhmar's Dagger +2
  • frost brand rapier
  • 8 alchemist's fire
  • +3 silvered cutlass
  • +1 studded leather
  • +1 shortsword
  • +1 longbow with quiver and 50 arrows
  • +1 military zapper
  • 5 bolas
 

Missions/Quests Completed

Defeat the Inquisitors sent from the Faces of the King's Fleet.

Cover image: by Seth Love

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