Thug

Basic Rules, pg. 164

Thug CR: 1/2

Tiny humanoid (any), any non-good alignment
Armor Class: 11 (Leather Armour)
Hit Points: 32 (5d8 + 10)
Speed: 30 ft

STR

15 +2

DEX

11 +0

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

11 +0

Skills: Intimidation +2
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Suggested Environments

Urban


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