Noble

Basic Rules, pg. 401

Noble CR: 1/8

Medium humanoid (any), any alignment
Armor Class: 15 (Breastplate)
Hit Points: 9 (2d8)
Speed: 30 ft

STR

11 +0

DEX

12 +1

CON

11 +0

INT

12 +1

WIS

14 +2

CHA

16 +3

Skills: Deception +5, Insight +4, Persuasion +5
Senses: Passive Perception 12
Languages: Any two languages
Challenge Rating: 1/8 ( 25 XP)
Proficiency Bonus: +2

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Suggested Environments

Urban


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