Giant Goat
Basic Rules, pg 133
Giant Goat CR: 1/2
Large beast, unaligned
Armor Class: 11
Hit Points: 19 (3d10 + 3)
Speed:
40 ft
STR
17 +3
DEX
11 +0
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
6 -2
Senses: Passive Perception 11
Languages: -
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Suggested Environments
Grassland, Hill, Mountain
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