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Oelun Batbayar

Clan Chieftain Oelun Batbayar (a.k.a. Oela)

His great-grandfather founded a clan with ambitions to rival the oldest and greatest names in dwarven history - and died a mere decade later. His grandfather brought the clan glory and honour, making the family name a privilege to bear - and drank his last years away, penniless and broken. His father brought shame on them all with his very birth - a frail man of fragile temperament, who died falling down a flight of stairs. With a crippled mother, Oelun, last surviving child of the Batbayars, was abandoned to a monastery. He trained for two full decades, taking his natural skill with his fists and becoming a master of his form, immovable as a mountain. After a tryst with a fellow monk led to his expulsion from the monastery, he began a life as an itinerant healer, brawling to make ends meet, ever in pursuit of self-understanding, and the greater foe.

Physical Description

General Physical Condition

A lightweight wrestler, by dwarven standards. Thick forearms, well-muscled shoulders, and a toned stomach. His legs are lithe, their flexibility and mobility enabling his absolute stability in a fight.

Body Features

Oelun stands a little short, especially for a dwarf of human ancestry. Perhaps his difficult birth has a hand in it, but his legs don't quite straighten fully; like the lifetime horseman his great-grandfather was, he stands bow-legged - always prepared.

Facial Features

His topknot remains black, but his beard and moustache have turned abnormally grey, adding centuries to his appearance. His eyes are clear, always searching for the next opponent, never resting on one foe for too long.

Identifying Characteristics

Oelun has many identifying scars he leaves open to the air; a jagged cut down the left arm marking a fall during his balance trials, a burn mark on his back below the right shoulder-blade where he didn't quite move fast enough to avoid a thrust torch, and a chest scar marking a spear-thrust taken during his final defence trial, tattoed over with a broken anvil, symbol of clan Ganbold.

Physical quirks

A tattoo marks each life Oelun feels he could have saved, and failed to do so. The anvil on his chest marks the life of his father, whom he could have loved, supported, and worked to help. His back has two, one a monk graduation torc for the life of a student of the monastery lost while he spent the day in the arms of his love, and the other a four-fingered hand, for the life of a peasant farmer girl lost to infection under his care, while he lacked the medical skill to save her. He bears one more on his left ankle, a cartwheel with broken spokes, for a travelling merchant lost to banditry under his protection.

Apparel & Accessories

Oelun carries the torcs of his most prized victories on his belt and forearms, each simple metal disc a marker of a treasured achievement. Each one of these badges has a tale to it.

Mental characteristics

Sexuality

The monastery left little room for sexual adventures, but Oelun has through experience become accustomed to his heterosexuality.

Morality & Philosophy

Equilibrar Se taught him to value Honesty and pursue Self-Perfection. His parents taught him to show Compassion and Empathy. His culture taught him to uphold Honour, be loyal to Clan and Family, seek Strength and find Determination. A good friend, a priestess of Kuenzana, taught him to strive for Balance, and believe that anyone can achieve Redemption.

Taboos

Lying.

Social

Contacts & Relations

Equilibrar Se was his home for decades, but he was banished after a tryst with a fellow monk. He took the fall, and his lover remained at the monastery while he took up the mantle of a wandering disciple, earning the moniker 'the Grey Wanderer' for his hair.

Family Ties

His mother, Erdene, still lives, and the two get along well. He visits her when he can, and she gets by, caring for orphans in their small village near Nanris.

Religious Views

While heavily influenced by the teachings of Kuenzana, both through the devout among the monks of Equilibrar Se and his parents, it was a friend of his, whom he travelled with extensively before his peaceful passing a year hence, that introduced him to his true faith - Kuvhurika, the Lady of Death. Oelun strives to avoid killing wherever possible, and when it is necessary, to do so mercifully and swiftly. Respect for the dead is vital to his core, as he remembers the fates of those he loves lost without bodies to revere and sustain their memories - in the minds of those around him, they slip away. His deepest desire is to look upon her and return to the world of the living. In the meantime, living life to its fullest extent is his foremost goal - and aiding others to do the same, unburdened by worries and cares that would drag them down.

Social Aptitude

Oelun is a career counsellor and stalwart friend, but he's far from an eloquent speaker. Heartfelt words of wisdom and aid he can do, but a flowery address? Beyond his talents.

Wealth & Financial state

The wealth of the Batbayars and Clan Ganbold were lost in the deep mines with his siblings, or drunk away by his grandfather. Once prosperous and opulent, the family and clan now languish near-penniless.

Buff, rough'n'ready itinerant healer, brawls to make ends meet, with a heart of gold encased in black iron. Trained as a monk for two decades, and left once he discovered his true calling - helping people recover hope in their own heart.

Character Location
Current Location
Rosstonas
View Character Profile
Alignment
Lawful Good
Honorary & Occupational Titles
The Grey Wanderer, Chieftain of Clan Ganbold, and Wandering Disciple of Equilibrar Se.
Age
53
Date of Birth
12-2-4154
Birthplace
Children
Current Residence
Nomadic
Gender
Male
Eyes
Pale Yellow
Hair
Black (beard is grey)
Skin Tone/Pigmentation
Tanned/light brown
Height
4ft 8in
Weight
160lb
Quotes & Catchphrases
You must carry hope in your heart; no-one can carry it for you.
Known Languages
Common, Dwarvish.

Past Come Back to Haunt Me

Met Garret - dwarf with a properly embroidered sword, silver running through it, red and blue tinted tip and hilt. He knows of me and my family, and jeered a little back at me. The symbol would appear to be a motif of Quenzana - a drowning tree with burning leaves. Balance, eh? He can balance my fists if he tries to impinge my family's honour - what there is left of it. Down into the Ice creature's lair we went, punched it into submission and roped it up. Time to find someone more qualified to deal with this thing.

The Fistfight and Following

Akamak. Group of his thugs robbed a noblewoman's caravan. A servant remained to answer any questions. Made it through to the final on me own merits. Ready for the fight to come. Final lad used some sort of push right good and knocked the dwarf out of the ring in a single punch! Hoping he doesn't knock me so easy as that. Hands up and ready for it. He was substantially better trained on the punching front. Seemed to hold back his blows a bit. Still, I could tell I was beat. He was a worthy opponent. After taking a drubbing I bowed out. He took it well. I got a fair pouch for m' troubles, and then we had a bit of a questioning of the folk who came to ask for help. Well, that put me on a hefty 50gp. Time to donate around! Gave 30 to the elf, Pentworth; seemed only right and proper, he gave us some fair aid in the bakery saving. So, had 5gp left, spent a silver on lunch, so that if my calculations are correct leaves me 4gp & 9sp. Spent a silver to barter a day of food from Klec. Off to the village we went! We got ooh, like a 6th of the way there on the first day.

An Unusual Conjunction
Picassius 3, Klufti, 4207

There was a fire at the bakery! It was a roarer. Rats of fire and a strange figure of fire. We killed them. Saved what we could of the bakery, gave my condolences to Sara, the owner, she gave me a salve of some kind. Not sure what to do with it, I'm sure someone I know can find a use for it. Met some interesting folks with the same inclination towards helping those in need, two dwarves and an elf. They seemed nice, although the elf seemed a little cold, the crossbow wielding dwarf a little heartless and selfish, and the rapier-wielder very shady. Not sure how they'll turn out, but in the aftermath I invited them over to the fight, to watch the combat. Hopefully I give them a good show.

The Fight Approaches! (and other news)
Picassius 2, 4207

Yesterday was somewhat successful. After signing up to the fight I went down to the hospices, worked for the evening, got given a donation of 5 silver, offered 3 to a shrine of the gambler, to encourage folks to surpass the evil habit. Today, went for a stroll, found a bookshop! A couple of useful tomes I found there, one on swamp diseases, one on odd remedies and obscure illnesses, one an omnibus of sources on all medical research. Quite useful, but a fairly steep 33gp. I decided I'd give them a peruse and come back for them later after my fight. Medical tomes are, after all, very useful. Made my way down to the beachside, had a most pleasant day of treating the sick, and donated all my earnings but what i need for room and board to the church of the dreamer. The next day, made my way towards the fight, heading through Bakers' Square.

Working for Keep: Rosstonass
Qlin 2, Klufi 4207

Went in to the Dancing Monkey, inquired about fighting. The Dancer (the innkeep) says they have one on tomorrow, and wanted some help around the tavern to pay keep for the evening. I thanked him, and said I'd check out the Bull, see if they've a fight on this evening I can get in on.   Made my way on over the Bull, heard it before I saw it. Bit of a queue out the door, joined it. Sign said "Land a punch, free soup" - my kind of place. Tripped him (bloody just!) and earned my keep for the night. Went to sign up for a fight the next day (and the day after!) should be darned good.

At Rosstonass
Qlin 2, Klufi 4207

Talking to the guards at the gate, they told me of the Raging Bull - apparently they have last-man-standing brawls where the winner gets entry into one of their competitions. The Dancing Monkey is a lighter-on-your-feet type endeavour. There are hospices down by the docks, towards the beaches. The location of the guardhouses are kept private, and so look for a wandering patrol if there's anything to report. Waved me in after some friendly questioning, and I went off to investigate the Dancing Monkey.

On the way to Rosstonas
Qlin 1, Klufi 4207

Found a pair of merchants, Karl & Naeas, planning the travel the lower passes route. Joined along for a space under the wagon and food shared, and a new chapter in the tale was begun!   They are food traders, struggling a little on subsistence, taking it up north to colder climes. We chatted about many things, governance, the decline of the clans, the dangers of the roads, and more. Beat up a white dire wolf that was following us, it came back with a friend that night. One got eaten by an eel, which swam off after being swiped at by the surviving wolf. Quite odd indeed.   Made it safely there after that. Parted ways amiably with them. Directed to the Dancing Monkey inn, possibly brawler area.

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