Goblins
Closely related to the Orcs and by far the most troublesome and curious of the races. Unlike Orcs some Goblins did stay feral and have thus giving those more ‘civilized’ Goblins a bad reputation. Goblins are very curious and love to experiment especially with gunpowder and alchemy. While their contraptions are crazy and usually not the safest Goblins are well renown alchemists. Goblins value loyalty, creativity, and knowledge. Goblin players start the game with one rank in any intelligent skill of their choice. They are given the racial perk Goblinering which gives them advantage on tinkering rolls once a day.
Basic Information
Anatomy
Small green humanoids with large pointy ears. Generally have sharp front teeth with blunt rear teeth.
Growth Rate & Stages
Infant: 0-2 years
Child: 3-13 years
Adolescent: 14-16
Adult: 17-79
Elderly: 80-85
Dietary Needs and Habits
Goblin diet is 90% meat and 10% fruit and dairy products.
Additional Information
Social Structure
Goblins don't have much of their own social structure. They mostly take on the culture of where ever nation they are living. While most find family important, individual goals are seen as more of a priority.
Geographic Origin and Distribution
Most Goblins live in Orcmander the Orc city state. Other large populations live in Norden Reunia, Republic of the Rising Sun, Karvaskr, and Prussia.
While not banned Goblins are not entirly trusted in Avalon Kingdom, Suna Garte, and Baldur. The primary reason for this is are the frequent Feral Goblin attacks on these nations.
Perception and Sensory Capabilities
Goblins have great hearing and smell. They use these senses primarily when hunting and doing alchemy.
Civilization and Culture
Courtship Ideals
Goblin courtship is considered by many as bizarre. Goblins are expected to create a contraption or potion of some kind and give it as a gift to the one they love. Where other races prefer spending time dancing or dinner dates. Goblins prefer spending time with lovers blowing things up or in a workshop.
Relationship Ideals
Goblins look for what they call a common soul. Someone they can enjoy time with but also enjoy time in a workshop with. Someone who will help them build ideas of gadgets or new academical recipes.
Common Taboos
The greatest taboo for Goblins is the sharing of patients, gadget schematics, academical recipes or other invention information.
Comments