Ysgard
The Heroic Domains of Ysgard, also referred to as Gladsheim, was the Great Wheel plane straddling the alignments of chaotic good and chaotic neutral. Like the Greek influence on Arborea, much of this plane was heavily dominated by the gods of the Norse pantheon who had little interaction with the people of Toril. The primary exception was Tyr, the Norse god of war and law who became known and widely worshiped as the God of Justice
Description
The three layers of Gladsheim consisted of tremendous rivers of earth and stone that formed cosmic arches through the void, like very tightly packed asteroid belts. Millions of miles/kilometers wide, each river was made up of gigantic chunks of matter that bumped and ground against each other at a glacial but noticeable pace, raising up mountains and opening vast chasms. These "earthbergs" all shared the same gravity field and most were inhabitable on the top side while the underside of the rivers burned with a radiant fire that provided a ruddy light to the rivers below. Earthquakes and landslides were a commonly occurring danger in Gladsheim as the landscape slowly buckled and broke under the influence of chaos.Inhabitants
Hollyphants and planetars were fairly plentiful in Gladsheim but many of the other Upper plane regulars avoided it. Wildlife included bears, wild boars, stags and other woodland creatures, all bigger and tougher than their Prime plane counterparts. More exotic creatures included the dog-like rummeles. Giants of all kinds lived mostly in Jotunheim but could be encountered just about anywhere. The giants of Gladsheim were generally more intelligent and better equipped (with giant-sized magic weapons) than those found on the Prime Material Plane. Some were accomplished clerics and mages, and illusionists who could even fool the gods. In addition, some devas and celestial eladrin made their homes on this plane.Realms
Gladsheim - Tyr's realm Tyr's realm in Asgard on the first layer of Ysgard. Aerdrie Faenya, Seldarine Goddess of Air and Weather, had no permanent realm here but wandered among the layers of Gladsheim, where she often stopped at Alfheim, and Arborea accompanied by dozens of huge birds. Anhur, Mulhorandi God of War, Thunder, Rain, and Storms, kept his realm called Netaph on the first layer. Annam All-Father, chief deity and creator of the giant races, once had a palace called Gudheim on this plane. Bast, the Mulhorandi patron of cats and goddess of hedonistic pleasure, had her realm Merratet across the sea from Asgard in a vine-covered acropolis on the edge of a desert. Bast later absorbed the essence of a minor elven goddess, became known as Sharess, and moved to Brightwater. Eilistraee, the Dark Maiden, had a realm named Svartalfheim on the Nidavellir level of this plane. Hlal, the draconic Jester, had a lair know as Brassberg on Nidavellir. Marthammor Duin, the Finder-of-Trails of the dwarves, resided in his Cavern of Rest on Nidavellir. The Seelie Court of the Faerie Queen Titania, including Oberon, Caoimhin, Damh, Eachthighern, Emmantiensien, Fionnghuala, Nathair Sgiathach, Sqeulaiche and Verenestra, often frequented Ysgard as part of its wanderings. Selûne's realm, the Gates of the Moon, was considered to reside in Gladsheim according to the Great Wheel cosmology. Sharindlar, the dwarven Lady of Life and Mercy, held her Merciful Court in Nidavellir. Shaundakul, the Rider of the Winds, maintained a realm called Shaunidaur on the layer of Ysgard. Soma, the god of moonlight, plants and prophesy in the Vedic (Indian) pantheon shared Selûne's realm. Stronmaus, the giant god of sun and sky, resided in a cloud palace near Gudheim, when he did not stay in the Beastlands. Surtur, king of the fire giants, had a vast realm in Muspelheim with outposts in Jotunheim. Tarsellis Meunniduin, elven god of mountains and snow elfs, had his realm named the Wild Ride or the Wild Hunt on the first layer. Thrym, king of the frost giants, had his frozen realm in Jotunheim. Tyr Grimjaws, the Even-Handed, once made his home in Valhalla, a realm in Asgard. However, Tyr was also known to reside in the Seven Heavens. Uthgar, the Battle Father, maintained his realm of Uthgardtheim on the first layer. Valkur the Mighty had his maritime realm, Safe Harbor, on the first layer.History
Pasha Abon Duum used the power of the Catlord to travel to Tyr's realm in Gladsheim to confront Tyr with the Claw of Malar, apparently seeking to seize the power of the gods. However, "Tyr" was revealed to be Conner in a cloak, having faked his death and been spirited to Gladsheim. The Catlord stole the Claw of Malar and passed it to Conner, before the real Tyr appeared and took the artifact. With a warning that he would keep an eye on Conner and the scales of justice, he sent the heroes home while Duum was left to face Justice himself.
Type
Dimensional plane

Comments