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Zeke Eleazar

Zeke Eleazar, the Grand Overseer

 

At the pinnacle of the Veinstone Guild’s hierarchy stands Zeke Eleazar, a middle-aged orc with a disarming charm that belied his ruthless ambition. His smile, wide and easy, is offset by the crisscrossing scars on his thick arms - marks of a life spent clawing his way up from the depths. Where others in the guild's history had risen through calculated schemes or familial ties, Zeke's ascension was a testament to grit, charisma, and an uncanny ability to rally people to his cause.

Background

Zeke was not born into privilege. The son of an impoverished miner in the Guild-controlled outpost of Ironvein, he grew up breathing the dust of the mines and watching his family endure the harsh, exploitative conditions imposed by the foremen. His mother, a healer with a knack for mending both wounds and spirits, taught him resilience and empathy. His father, a stubborn, proud orc, instilled in him a disdain for weakness in whatever shape it might occur or show itself.

As a young miner, Zeke’s charm made him a natural leader among the workers, and his strength made him a force to be reckoned with in the tunnels. When a tunnel collapse threatened his crew, Zeke took charge, pulling survivors from the rubble, and organizing an escape that saved dozens of lives. That act of heroism, and his ability to navigate the balance between challenging authority and knowing when to comply, caught the attention of his foreman, who began to mentor him.

Zeke’s rise to the top truly began during a rebellion in Ironvein. A faction of miners, pushed to the breaking point by impossible quotas and dangerous conditions, staged a violent uprising. Though he sympathized with their grievances, Zeke saw the chaos as an opportunity. Using his charisma, he convinced the foremen and guards to grant him temporary leadership over the miners. Within days, he had quelled the rebellion, negotiating a compromise that provided just enough relief to satisfy the workers without dismantling the Guild’s control. The Guild’s higher-ups were impressed. Zeke had proven he could manage dissent and maintain order.

 

After that, climbing the ranks was a swift affair. As a foreman, he earned a reputation for both pragmatism and fairness, balancing the Guild's demands with the needs of his workers. But his ascent was not without blood. When a rival foreman accused him of sabotaging a lucrative vein to curry favor with the Council of Ore (the precursor to the Shard Pact), Zeke challenged him to an Honor Duel, an ancient orcish tradition still respected in the Guild’s ranks. The duel left Zeke scarred but victorious, and his rival’s body was left as a grim reminder of the cost of underestimating him.

When the previous Grand Overseer was assassinated, a murder whispered to have been orchestrated by the Shadow Division, Zeke emerged as an unlikely candidate to take the mantle. His reputation as a miner's champion, combined with his growing influence within the Guild’s operations, earned him the support of both the newly renamed Shard Pact and the lower ranks. His inaugural speech as Grand Overseer was fiery and bold, promising prosperity for the Guild and fair treatment for those who toiled in its mines.

Grand Overseer

As Grand Overseer, Zeke is a paradoxical figure. To the miners, he is a symbol of hope, one who understands their plight and has not forgotten his roots. He has introduced modest reforms to improve safety and raise wages, though only enough to prevent outright rebellion. To the Shard Pact, he is a necessary evil, a leader with enough clout to maintain control while ensuring the Guild's profits continue to flow.

Yet, Zeke is no altruist. His scars are more than skin deep, and the lessons of his youth taught him the cost of weakness. He is ruthless when necessary, unafraid to crush dissent or eliminate threats to the Guild’s stability. Those who mistake his charm for softness often meet a swift and brutal end. Zeke’s long-term ambitions remain unclear. Some believe he seeks to transform the Guild into a more just institution, one that benefits both its rulers and its workers. Others whisper that his rise to power is only the first step in a grander plan, one that could see the Guild’s influence stretch far beyond Gio -and into Avaleen’s very destiny.

Zeke's scars

They are a physical reminder of his journey. A testament to the battles fought in the tunnels, the duels won in blood, and the betrayals survived in the shadowy halls of Ironspire Citadel. He wears them with pride, a declaration that he has earned his place not through inheritance or manipulation but through strength, cunning, and an indomitable will. For Zeke Eleazar, the mines are more than a place of labor - they are his battlefield, his empire, and his legacy.

Current Location
Gio
Age
45
Children
Hair
Dark, longer
Skin Tone/Pigmentation
Pale green
Aligned Organization

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