Decisionist
Many decisionists go on to publish famous tomes, such as the best-selling Habits of Effective Adventuring Parties and I Don’t Care If the Rogue Stole Your Coins, We Have a Job to Do.
A decisionist brings decisive leadership to a franchise. All decisionists vary in their approach to the task. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people who’ve done the things you haven’t quite gotten around to yet. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the franchise party.
Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts.
Position Proficiencies: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to influence a decision being made by a group, assess the popularity of certain customs or individuals, or boost the morale of franchise hirelings.
Ardante Rank I
Proficiencies and Starting Equipment As a rank 1 decisionist, you gain proficiency with a musical instrument (horn). Head office also grants you the use of a musical instrument (your choice of horn), a voting kit (ballots, a ballot box, an “I Voted” sticker set), and a coin of decisionry. This large gold coin is emblazoned with the sigil of the Knights Ardante as “heads,” and has a “tails” image that varies. Tiebreaker Starting at rank 1, whenever the members of your franchise take a vote, you can present your coin of decisionry and cast two votes.Ardante Rank II
Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of decisionry becomes a common magic item. When you flip the coin, it always lands with the Knights Ardante sigil face down, and a message appears on the “tails” face. Roll a d4 on the following table to determine the message. d4 Decision- Lucrative
- Brand Appeal
- Indeterminate
- Ruinous
Ardante Rank III
Better Odds When you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an uncommon magic item. In addition to its normal function, you can use an action to flip the coin of decisionry twice while pondering a specific plan or objective, noting both random results. If you succeed on a DC 15 Intelligence (Arcana) check, you learn which of the two results is more applicable to the course of action. This property of the coin can’t be used again until the next dawn. Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech. Make a DC 15 Charisma (Persuasion) check. On a success, each franchise member of your choice who can hear you gains advantage on the next ability check, attack roll, or saving throw they make in the next hour. Once you use this feature, you can’t use it again until you finish a long rest.Ardante Rank IV
Charming Misdemeanor As a rank 4 decisionist, you can present your coin of decisionry to grant yourself an extra vote when your franchise votes, for a total of three votes. Once you do so, you cannot do so again until dawn seven days later. Clandestine Kit At rank 4, your voting kit becomes a common magic item that conceals an extradimensional space. As a bonus action, you can place one tool kit that you are proficient with into the voting kit, or can remove it. No other type of object can be placed into the extradimensional space. A creature searching the voting kit finds and extracts the tool kit with a successful DC 20 Intelligence (Investigation) or Wisdom (Perception) check. Additionally, you can use the voting kit to cast charm person (save DC 15). This property of the kit can’t be used again until the next dawn. Why Be a Decisionist? d8 Reason- It’s always you who picks where everyone has lunch.
- Roughly half your choices are the right ones. You might as well just toss a coin for it.
- You have no idea. In fact, you’re constantly plagued by indecision.
- Democracy is the greatest force for change in the world, but is ruined by everyone else voting.
- All the other positions were taken.
- You’ve always felt it was your calling to tell other people what to do. Now to make it official.
- When faced with two choices, you’ve always yearned for the freedom to choose both.
- As a child, you had a sibling make you choose which of your toys lived or died. You were never the same.
Renowned Decisionist
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