Tehiri is torn apart as part of a multi-planar conquest driven by Dragonkin, destroying cities and threatening civilization. Key capitals are nearly razed to the ground as people scatter across the continent.
(NOTE: This is NOT a complete list at this time. It is a WIP)
The calendar of Tehiri begins at Dawn 0 with the first instance of recorded history.
MONTHS:
1. Solemne (Grave)
2. Finis (Death)
3. Fraudes (Trickery)
4. Metam (Order)
5. Quies (Tranquility)
6. Vivus (Life)
7. Innatus (Nature)
8. Pactum (Peace)
9. Illumi (Light)
10. Proclium (Tempest)
11. Militar (War)
12. Malle (Forge)
13. Veritas (Knowledge)
14. Fallax (Chaos)
15. Vespera (Twilight)
16. Mystikos (Arcana)
Tehiri is torn apart as part of a multi-planar conquest driven by Dragonkin, destroying cities and threatening civilization. Key capitals are nearly razed to the ground as people scatter across the continent.
In desperation, a secret project driven by Elven arcana, Dwarf and Gnomish tinkering, and Human leadership creates the five Orbs of Dragonkind. Together, their power distrupted the dragons onslaught, scattering them. The war, however, continued.
War hero, Leonis Godfrey, is ascended to the throne, and begins a campaign to stomp out the dragon threat once and for all. His exploits inspire the people to rename their home continent to Leonios.
After a year-long campaign of hunting dragons across the continent, a silence followed. The eldest had been destroyed, and the war was declared over.
Once noble King Godfrey is corrupted by the power of the throne, and begins to oppress the people of Leonios, ascending nobles aligned with his brutality, and wielding the Crownsguard like a hammer against all dissent.
Furious over the acts of the King, key dissenters gather and radicalize under the banner of the Vanguard, and commit a violent resistance against the King and the Crownsguard.
CAMPAIGNS: Leonios Rising
Beginning as a localized contagion, a cult known as the Brotherhood of Ascension commits to the spread of a terrible plague which prevents ressurection. The brotherhood leverages this plague to gain power and threaten the continent. The rogue deity Dendar calls upon adventurers to stop this threat.
CAMPAIGNS: Leonios Falling + The Serpents Call
A group of con-artists parading as a famous adventuring troupe commit a successful heist of King Godfreys own Orb of Dragonkind during a masquerade. They turn out to be the same Vanguard-sponsored criminals who were guilty of blowing up a clocktower, halting a festival, and freeing a Crownsguard prisoner.
CAMPAIGN: Shadows Over Seglesia
Group of fanatic cultists reak havoc on the western mainland, summoning forth aberrations to the material plane. An endeavor across planes begins to halt the flow of their evil.
CAMPAIGN: The Rifts Embrace
From beyond the stars, a meteor strikes the island of Antasi, killling off the majority of the population. In the dust, the Soul Spire rises, a corruption spreading across the world. Vanguard and Crownsguard declare ceasefire. A select group of adventurers gather together forces to assault the Soul Spire and rid the world of its evil.
In the aftermath of the Soul Spire, the Crownsguard and Vanguard are greatly weakened, and other factions rise in their void. While the continent mourns lost and rebuilds, a newfound awareness of distant continents, and a great exchange of trade and migration begins.
SHORT ADVENTURES: Sky Knights, The Gallows Humor
A scattering of people, both commoners and key people, vanish without a trace. Rumors spread to their disappearance, while a mad-man raves about a land far beyond the stars where they may be.
CAMPAIGN: Soulbound
With the King in a coma, the nobles of Seglesia begin in-fighting, escalating into a region-wide conflict against three factions: the Reformers (Vanguard), the Loyalists (Crownsguard), and New Monarchy (invading faction). Meanwhile, an explosion at the Arcanist Inquisition, and sightings of "walking brains" threaten the city at large. CAMPAIGN: Tales of Seglesia
A mysterious mist begins to form in the eastern part of the mainland, covering a large area. Those who wander near vanish. Howls can be heard and ghostly apparitions have been spotted. An expedition to investigate begins.
CAMPAIGN: A Curse of Dread