Sprite Organization in Aurora | World Anvil

Sprite

In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.
  Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more secluded area of the forest.
  Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite’s power to perceive the heart always shows the truth, because the heart can’t lie.
  Poison Brewers. In their forest domains, sprites brew toxins, unguents, antidotes, and poisons, including the sleep poison with which they coat their arrows. They venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, sprites even steal their ingredients from the gardens of hags.
  Good-Hearted. Because they are judges of the heart and favor good creatures, sprites oppose the will of evil fey and pledge to thwart evil archfey at every turn. If they encounter adventurers on a quest to rid their forest of an evil fey creature or goblinoid menace, they will pledge their support and even come to their aid when the adventurers least expect it.
  Unlike pixies, sprites rarely indulge in frivolous merriment and fun. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites’ territory find them staunch allies in times of trouble.
   

Sprite Traits


Sprites are winged creatures that leave magical dust whenever they take flight. Their wings can look like any variety, but typically are full of color and personality.

Ability Score Increase
Your Dexterity score increases by 2 & your Wisdom score increases by 1.

Age
Sprites can live to be 570, reaching, maturity by age 40.

Alignment
Sprites have a strong tendency to lean towards chaos due to their fey-like nature. However, many that take on roles of leadership or order may be driven to a lawful alignment.

Size
Sprites typically our between 1 feet - 2 feet tall. Your size is Tiny.

Speed
Your base walking speed is 5 feet. Your base flying speed is 35 feet.

Languages
You can speak, read, and write Common, Sylvan & Elven.

Flight
You have a flying speed of 35ft. To fly you must not be wearing heavy or medium armor.

Darkvision
Thanks to your fey ancestry, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Creature Type
You are considered fey rather than humanoid.

Fey Magic
You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Detect Evil and Good spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

https://www.dndbeyond.com/races/628989-sprite

Comments

Please Login in order to comment!