Regulate Temperature

2nd Level Transmutation
Casting Time: 1 Action
Range: 60 ft
Components: V,S
Duration: Concentration 1 Minute
Classes: Druid, Sorcerer, Wizard

  You invoke magical control over the ambient temperature in a 30-foot radius sphere centered on a point within range. This spell allows you to change the temperature within the area, making it more comfortable or extreme as needed.

Comfortable Temperature: You can make the area comfortable, adjusting it to a temperature between 60 and 75 degrees Fahrenheit. Creatures within this area gain advantage on saving throws against environmental effects caused by extreme heat or cold.
Extreme Temperature: Alternatively, you can make the area extremely hot or cold. Choose one:
  • Extreme Heat: The temperature within the area rises to unbearable levels. Creatures that enter or start their turn in the area must succeed a Constitution saving throw or take 2d6 fire damage.
  • Extreme Cold: The temperature within the area drops to freezing levels. Creatures that enter or start their turn in the area must succeed a Constitution saving throw or take 2d6 cold damage.


https://www.dndbeyond.com/spells/2195622-regulate-temperature

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