Red Orc Organization in Aurora | World Anvil

Red Orc

The First Oni


Shrouded in mystery, folklore of Red Orcs typically consist of tales used to scare children before bed. However, to witness a Red Orc would be an omen of certain death.
  Assassins and deceptive tricksters who use their knowledge of the arcane and hemocraft to hunt down targets til death.
  Utilizing the arcane to instill fear into the prey is the lifeblood of a red orc warrior. As fear is as valuable of a weapon to the blade.

Scarred by Sunlight


Long ago, the orcs who would become the red orcs were not much different looking from the green-skinned brothers. However, the differences did not lie in their appearance but instead in their ideals. Orcs of Tehiri are known for their unbridled rage and violence, thrusting themselves into battle shouting their war god’s name. However, a small group of orcs amongst the larger clan of Iron Fang Tribe would be more cunning and deceptive in their battle tactics. Using magic, striking from shadow, these orcs would return from battle scarless, soon becoming a disgrace to orc tradition.
  These individual orcs would utilize any tactic necessary to achieve victory. Even if it meant instilling fear into the enemy rather than raw fore-front strength, it was worth it. Eventually stumbling across old forbidden magics such as Hemocraft, these orcs would study the less refined and macabre incantations and invoke Mogis’ name.
  Upon using said blood magic in a compound assault, it would not go without consequences. To use magic that manipulated people from within would be a disgrace and an oath broken. Heliod, the God of the Sun, disgusted would take it upon himself to smite said orcs down, erasing them and their blasphemy away. However, after taking a liking to them, it’d be Phenax, the God of Deception intervening and delighting to interfere in his sworn rivals plans.
  Regardless, the damage was still done. Their skins turned a bright pink and overtime progressing into a crimson red hue. Horns would protrude out their bodies to give them the devilish look Heliod had believed fit them. With the tribe of the Orcs suffering the wrath of the gods, these small dozens of individuals were exiled from their lands never to return.
  Migrating to a foreign land far away, these Orcs would be forced to become nocturnal, shrouded by Phenax & protected from Heliod’s Light. This truth was many years ago.
 

Features & Traits

Ability Score Increase
Your Intelligence score increases by 1. Choose between your Strength score and your Dexterity score. The chosen score increases by 2.
  Age
Red Orcs reach adulthood at age 16 and live up to 80 years.
  Alignment
Red Orcs typically tend towards rejecting law and order especially to their ancient disdain towards old orcish practices. Because of this Red Orcs tend strongly towards chaos.

Creature Type
You are a Humanoid but are also considered an Orc for any prerequisite effect that requires you to be an Orc.

Size
Red Orcs stand easily 8 feet tall and corded with powerful muscles, weighing up to 280 pounds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8 Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 175 + (2d6 × your size modifier)
  Speed
Your base walking speed is 30 feet.
  Superior Darkvision
Your Darkvision has a radius of 120 feet.
  Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  Orcish Trickery
Red Orcs gain the Minor Illusion cantrip. Intelligence is their spellcasting modifier.
Red Orcs at 3rd level gain the Disguise Self spell. Intelligence is their spellcasting modifier. They regain this ability after taking a short or long rest.
Red Orcs at 5th level gain the ability to cast Invisibility. Intelligence is their spellcasting modifier. They regain this ability after taking a long rest.
    Creatures of Mystery
You have proficiency in two of the following skills of your choice: Deception, Stealth, Intimidation, or Survival.
  Languages
You can speak, read, and write Common, Orc & Infernal.
  Mark of the Demon
Whenever you damage a creature, you can choose to sear the mark of the Demon into them(requires no action). You always know the direction to the branded creature, and you have advantage on attack rolls against them.
Your mark lasts a number of hours equal to 2 x your prof bonus in hours. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to 1/3 your character level(rounding up) (maximum of 9th level spell).
Once you use this feature, you can’t use it again until you finish a long rest.

https://www.dndbeyond.com/races/1317330-red-orc

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