Juhenra Character in Aurelia. | World Anvil
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Juhenra (JU-HEN-RA)

Belmactyr *Honoured Bloodseed* ((ashen champion)) Juhenra Alitari (a.k.a. Sword of The DelphinEye)

Juhenra is a ((Ascension )) Ascended god of valour and glory and is revered by a majority of elfiry kind, from hunter, to warriors to heroes and bards, if the elfiry desire to fight bandits or hunt monsters or sing the praises of such heroes juhenra smiles upon you and is one of the elfiry ascended gods that welcomes none elfiry into his ranks, ranging from akrett to arzani to even a few stone elfiry.

Divine Domains

Glory and Valor of Battle.     ((He is also known to a few as the protector of the lost, as those who have travelled to his domain note the large groups of child souls sheltered and protected by his warriors))

Holy Books & Codes

Juhenra has no written codes as his teachings are passed on through tales and song, They all tend to revolve around fighting fair proving your worth and your tribes worth by hunting down dangerous beasts and monsters "though the perspective of a monster is up to the paladin, this could be slavers, bandits and pirates." Celebrating your glory's is also a key factor in his teachings, if anyone who wishes to learn of junhenra they can simply go to a tavern and listen to a paladin or knight or cleric speak of his tales in song.   He does have several books about his adventures though they only offer a good nights read than any religious teaching as that was a gift the akrett gave to ashen tribes to remember their hero.

Divine Symbols & Sigils

Juhenra uses the symbol of a Longsword stuck in the ground with thorned vines ensnaring it.

Tenets of Faith

1. Do not shame those who cannot fight, there are battled waged as hard in a mortals heart and the demons their are more cruel than the monsters we fight with a Blade or Spell.    2. An honourable fight is a glorious one, there is no honour in sabotage or giving yourself an advantage, you must fight on a equal winnable term.   3.Monsters come in all shapes and sizes, Fight them tooth and nail, blade and spell, bow or spear, Fight them with every fiber of Your soul!   4. Take honour and pride in your victories but do not diminish another victories, Killing a Monster is easy to some, while standing up to a abuser is just as heroic.   5. Remember your tribe, your people while your glory is your own, remember why you fight, without a cause your honour and glory means nothing.

Holidays

Juhenra only have two main holidays, as for his worshippers they tend to drink and celebrate after every successful battle or kill.   1. occurs at the start of the Fall season, when the Battle that ended Juhenra mortal life ended, during this week long celebration, those who worship Juhenra will hire actors and entertainers to recreate the battle is as much overindulgent glory as they can afford while holding a tourney grounds to all those who wish to participate with the winner fighting a hydra painted to look like a false hydra, if they win they are given a sword blessed by the god to wield for the entirety of the fall season., after that it will return to its resting place awaiting the next year. ((this Holiday is known at Brackelbrin))     2. This happens within the Bulrina Arena, where Juhenra opens up portals to Aurelia to allow paladins for one day journey into his realm to fight against heros and monsters of legend, there is no reward apart from training and experience, though those who come back always do so stronger This is simply known the Frulmir Day. it happens once every Five years.

Divine Goals & Aspirations

For most he simple seeks to help Warriors earn glory in a honourable way   *to those in the know, he seeks to gather valiant souls, knowing that as Noble as Akren is, he needs warriors to protect mortals from the actions of the gods of the outer plains, making sure that something like the Sundering will never occur again*

Physical Description

Facial Features

Juhenra has a large scar on the right side of his face covering his eye that has blue blooming flowers growing from it, his bark is layered with thick "scar tissue" of reinforced bark making almost his mouth impossible to spot unless he speaks.

Identifying Characteristics

1.His massive body has parts of different elfiry the right arm of a birch, left arm of a willow, right leg of a oaken, left leg of a chestnut and head and chest of a ashen...although the chest and head always look the same, the other limbs change to different wood elfiry types, some which he claims have not even been created yet. ((however its noted Cinder elfiry are NEVER represented in these limb changes))     2. His head has a crown of bark designed to look like varies Monsters and heroes, those who look closely claim they move.     3.His armour the now godly warrior wears is said to have been fashioned from Cerul, the Great tree that all elfiry are alleged to originally spawn from.

Specialized Equipment

The Greatsword: Falnicraft his carved from the Tooth of the Hydra queen Kulnera his first kill imbued with her burning acidic blood it rests within his private chambers when not used and is awarded to the winner of Brackelbrin tourneys, though its never explained how multiples of the blade can be given though its believable that what happen is that the sword shatters into fragments to be weilded, then at the end of fall the fragments come together again and become whole again.     The Long bow:     Greataxe:

Mental characteristics

Personal history

Juhenra is a ascended god of valour and glory, ((ascended were once mortal that when they died came back and spread their influence over the world if their tale spreads far enough they are able to become a god.   Juhenra story starts a Brave warrior and hunter of the Alitari tribe during a choatic period of known as the "Malice war (as the Akrett named it later on)" which was when the ashen and akrett were forced to unite to fight off the influence of Zelphiel the lord of malice which sought to turn the continent into a playground for his games and the mortals his playthings,sending his minions and cultists to corrupt everything with their infectious maliciousness and gleeful intent, determined to break the hardy and noble people spirits and turning their home into a land of constant misery and torturous fun as well as prove a point that the Akrett eternal king is just some mortal who got to big for their breeches, or at least that is what the mortals believe was the reason Zelphiel came, as he attacked during the birthday and national festival of the eternal king.   Juhenra could not stand by while hits evil Shadverun god sought to destroy everything he held dear, but also saw this time with great excitement to challenge and best all the monsters and warriors that crawled outta the outer plains seeking further glory for his tribe, he didn't bother fighting the simple and weak minded cultists the akrett could do that with thier fancy horses and magic, he instead choose to fight the monstrous and malignant creatures that spawned and the champions of the chaotic god had blessed that led the cultists, with only the times he spent celebrating at the tavern or campfire being just as legendary as his tales of combat.   There are over 500 tales and legends of the varies monsters and adventures that Juhenra went through all culminating in the final battle of the ashen and akrett vs the lord of malice kinions while the eternal king was fighting the lord of malice Juhenra and the ashen allies were against the most monstrous of the lord of malice creatures the most well known is the world first encounter against a false hydra though Juhenra fought bravely he died from his wounds slaying the hydra, giving the eternal king time to banish the Shadverun god without interference.   After this there was a year long feast known at the year of the long root or the king years if your akrett, to celebrate surviving, as well as plans of rebuilding, despite many of the gods monsters still remaining in the world and yet tales were spread of Junhenra spirit fighting or inspiring warriors to stand against these monsters and those who would take advantage of the aftermath, he tales grew more and more numerous were it was a surprise to no one that he was found to have ascended to the elfiry Pantheon of the God Valour and Glory, where he currently resides in his pocket of the Endoxos Dasos Realm where the wood elfiry pantheon Reside, his pocket is known as the Bulrinu Arena where souls of mighty warriors reside to feast and fight ((with the Star Stewards Permission)) and there is a legend that one day these warriors will be called forth to defend Elfiry kind in its time of need.

Employment

Serves under Miluna the leader of the Elfiry pantheon and the mother/father tree.   Supposedly has a working relationship with Akren, who allowed souls to rest and train in his realm, In case any of the shadverun god try to assault Aurelia again.

Accomplishments & Achievements

Killing the Aurelias first sighting of the False Hydra.   Killing the lord of Malice Champion Hewy 65 Times.   Killed three Rogue Ashen Chieftains in one swing of hos great-sword.   Helped Form the alliance of Akrett and Ashen by "accidentally" revealing the lord of malice schemes by killing one of his Warlock cultist leaders.   *Please read the multiple books of his other tales and legends, so far 45 have been catalogued with over 500 legends so far recalled and written down*

Failures & Embarrassments

If Juhenra had a fatal flaw it would be his inability to settle matters at home, although his intentions were noble as well as his courage and motives cannot be denied as good, he failed miserably as a lover and father, with his mate dying from disease alone while Juhenra was off fighting despite the reason he was away was to protect her and his offspring from the monsters threatening to come to them, while his three of four offspring defected to worship different Shadeverun and Alterderun gods, while his fourth child became Chieftain of the tribe leading it to prosperity though she remained distant to her father despite still loving him, as much as he tried to rectify these mistakes...he died to the hydra before he could reconcile with his other children.   The second failure he had was after his acension though this is far more amusing unless your the god himself, when his followers were asked by tye akrett what they were gonna name their order, they asked Juhenra spirit as it travelled, given how the spirit was far to focused on his task and didn't much care for this akrett nonsense he simple stated "Let them know us a thorns as they are been in my *removed due to it being told as children tale* since ive been fighting* so the followers returned thinking him serious told the akrett they were the knights of the iron thorn...a outburst and consequence that Juhenra has yet to get over as his symbol rather than being some kind of monster slaying symbol is just a sword wrapped in thorns which is still a very sore subject which still he gets mocked for by the Wood elfiry god of revelry for.

Morality & Philosophy

Junhenra Code does not necessarily dictate those who follow need to be good, Glory can gotten in many ways, killing monsters or great warriors does not require a virtues hearts, however given the ashen mentality towards tribe and kin many ashen make sure to spread the heroic side of the Juhenra story far and wide, Though not all take to the heroic part most do, especially with akrett, some consider Juhenra the god of blood bonds as well, or rather bonds forged in battle as it appears Juhenra does not care what race you are as long as you have the warrior spirit, giving his boons to akrett other types of elfiry and soltari.   One thing to note as although the bigger the monster helps, it also the difficulty as killing some of the smaller but equally tough creatures also is favourable to the god, as well as mortal warriors, though its important to note that Juhenra does not shame magic casters, as the crafty trade is just as valid as any sword or steel or bow, thieves and assassins however are not so welcome in his eyes.

Taboos

Juhenra Despises lies and dishonesty, as well as skulking around, as they are seen as tools for a coward.
Divine Classification
Ascended God.
Alignment
Chaotic Good.
Current Location
Age
440
Life
536 ATF 612 ATF 76 years old
Circumstances of Death
Died Fighting the world first spawned False Hydra.
Birthplace
Telnuia Isle
Place of Death
The Eternal Palace
Children
Current Residence
Bulrinu Arena
Pronouns
he/him
Gender
male.
Eyes
Bright white.
Hair
Short thorny vined hair.
Skin Tone/Pigmentation
Blonde Tinted pale Bark.
Height
21 Feet.

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