Warp Weapon

1st-level psionics (psychoportation)
  Invoking Time: 1 action
  Range: 60 feet
  Display: Glowing fissures appear in the target weapon
  Duration: 1 round
  Choose one nonmagical weapon(including natural ones) held by one creature you can see within range. That creature must make a Strength saving throw, taking 3d6 force damage on a failure, or half on a success. On a failed save, the weapon can’t be used to attack until the end of your next turn.
  At Higher Levels. If invoked at 2nd level or higher, this manifestation's damage increases by 1d6 per manifestation level above 1st.

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