Storm Sentinel in Audalis | World Anvil

Storm Sentinel

To many, there is no clearer expression of the power of nature than the raging fury of the storm. Churning clouds, crashing thunder, and blasting lightning are manifestations of the rage coursing through the world when its natural laws are violated and its purity corrupted. When gods or primordials overstep their bounds, when demons or aberrant beings try to tear the fabric of reality, the fury of a storm—and its cleansing rain—are part of nature’s response.   Most wardens draw power from the earth. As an incarnation of the storm’s wrath, your greatest primal power comes from the sky. Lightning flows in your veins, and thunder booms in your footsteps. As you advance along this path, you can transform yourself into wind and rain and can ultimately take on the aspect of storm’s wrath.  

Critical Jolt

Beginning when you join this Conclave at 3rd level, whenever you score a critical hit, you deal extra lightning damage equal to your Strength modifier.  

Undying Wind

Starting when you reach 6th level, any time you would regain hit points from a spell, power, or ability, you regain additional hit points equal to your Constitution modifier.  

Storm Steps

Beginning at 10th level, any time you take the Dash action on your turn, you gain a fly speed equal to your walk speed until the end of your next turn. If you do not take the Dash action on your turn, you fall at the end of your turn.  

Primal Incarnation: Incarnation of the Storm's Wrath

Starting at 14th level, you gain the Incarnation of the Storm's Wrath as an option for your Primal Incarnation.   Thunder crashes around you as your skin becomes the dark blue-gray of thunderclouds and your eyes flash with lightning.   While you are in this incarnation, any creature that starts its turn adjacent to you is marked until the end of your next turn. Each creature that starts its turn marked by you takes thunder damage equal to your Wisdom modifier as long as you are not incapacitated. At the start of each of your turns, you may choose one creature you can see within 15 feet of you. That creature takes lightning damage equal to 5 + your Wisdom modifier.

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