Quicksilver Demon in Audalis | World Anvil

Quicksilver Demon

Quicksilver Demon

Your mind rejects all notions of what is possible and impossible on the battlefield. Psionic energy flows through you, imbuing you with an irrepressible need to move. You flow around your enemies, blurring past them before they can land a blow. As you move, your attacks slip through your enemies’ defenses with deadly effect. You goad a foe into following you, then wrack its mind and body as it gives futile chase.
  You are quicksilver in living form, moving with such speed and grace that your enemies have no hope of pinning you down. Whether you fight alone or in the company of others who also race through the heat of battle, your enemies name you the quicksilver demon, never knowing where you will strike next.
 

Quicksilver Dance

Beginning at 3rd level, you have a +4 bonus to AC against opportunity attacks, and if an opponent misses you with an opportunity attack, you gain advantage against them until the end of your next turn.
 

Rebounding Dance

Starting at 7th level, as a bonus action, you can move up to twice your speed without triggering attacks of opportunity. During this movement, you can move through spaces occupied by other creatures and move through spaces as small as 1 inch. You must end your movement in an unoccupied space. You can use this ability again after you complete a short or long rest.
 

Absorb Momentum

Beginning at 15th level, if an enemy misses you with an attack, you can use a reaction to gain a +4 bonus to attack rolls and gain 20 feet of walking speed until the end of your next turn. You can use this ability again after you finish a short or long rest.
 

Aspect of the Quicksilver Strides

As a bonus action, you enter an intense focus, prioritizing evasion and punishing your foes. For one minute you gain the following benefits:
 
    • All creatures of your choice within 30 feet of you take 1d12 psychic damage any time they miss with an attack.
    • You gain a +2 bonus to AC and Dexterity saving throws.
    • Any time a creature misses you with an attack, you may make an attack against them at disadvantage as a free action.
Once you leave this form you suffer from 1 point of exhaustion and can't use it again until you finish a long rest.

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