Aasimar are connected to the gods through their very soul, their angel dwelling within them and supplying them with power. Even then, some have an even greater connection to divinity. These particular aasimar follow the path of embodying their deity's ideals entirely, becoming a cleric under their command.
Restriction: Aasimar Only
The Aasimar have an innate connection to the gods flowing through their veins, and they can manifest it to draw the power of their god through them. Due to the requirement for this connection, no other peoples are able to do such a thing.
Restriction: Alignment
You must match the alignment of your god exactly when using this divine domain.
Embodient Domain Spells
Cleric Level |
Spells |
1st |
comprehend languages, divine favor |
3rd |
body of the sun, deific vengeance |
5th |
awaken sin, eyes of the sun |
7th |
burst with light, forced repentance |
9th |
angelic rebuke, draw upon holy might |
Angelic Awakening
When you choose this divine domain at 1st level you become classified as a celestial rather than a humanoid. In addition, choose one of the following options.
Angelic War Training
You gain proficiency with heavy armor and martial weapons.
Deific Casting
You are able to let your deity's power flow through you and warp your magic. Depending on the deity you follow, you can change all damage of a spell you cast to a certain damage type, as shown in the Deific Casting table.
Deity |
Damage Type |
Alanus, God of Greed |
Psychic |
Alvareon, Goddess of Prophecy and Fate |
Psychic |
Bakloran, God of War |
Slashing |
Cardista, God of the Sea |
Cold |
D'hurgen, God of Death |
Necrotic |
Falloes, God of the Hopeless, Lost and Needy |
Radiant |
Garghas, God of Disease |
Poison |
Jusarin, God of Knowledge |
Psychic |
Khamaruz, God of Winter |
Cold |
Kharox, God of Crafting |
Bludgeoning |
Kith-Jora, God of Nature |
Poison |
Lysora, Goddess of Healing |
Radiant |
Merca, Goddess of Duty and Honor |
Radiant |
Miellyah, Goddess of Fertility and Growth |
Fire |
Oriana, Goddess of Love and Passion |
Psychic |
Rydor, God of Truth and Justice |
Radiant |
Salerna, Goddess of Pain |
Necrotic |
Sharlys, Goddess of Fear |
Psychic |
Shinara, Goddess of Luck |
Lightning |
Solanis, God of Light and Life |
Radiant |
Telamor, God of Artistry |
Thunder |
Thadril Anksar, God of Storms and Pride |
Lightning |
Therassor, God of Righteous Battle |
Bludgeoning |
Thirkell, God of Trickery |
Poison |
Tyrannis, Goddess of Evil and Treachery |
Necrotic |
Valdorn, God of Dreams and Dreaming |
Psychic |
Vilathera, Goddess of the Hunt |
Piercing |
Channel Divinity: Gaze of the Gods
Beginning at 2nd level, you gain the ability to take on the visage of your deity, putting the fear of the gods back into your opponents. As an action, a creature you can see within 60 feet of you must make a Wisdom saving throw. On a failure, it is paralyzed for 1 minute and takes 2d10 damage of the same type as your god's Deific Casting damage. On a success, they only take the damage. If the target takes damage after the effects of this Channel Divinity, it is no longer paralyzed.
Angelic Body
Starting when you reach 6th level, you grow up to two large pairs of wings. These wings can be shunted into an ethereal form where they are unusable but cannot be damaged. You gain a fly speed of 30 feet while they are physical. If you already have flight from a racial ability, your fly speed instead increases by 30 feet and your natural aasimar wings form as an additional pair. Your fly speed is reduced by 15 feet while wearing heavy armor.
Inner Awakening
At 8th level, the glory within you grows and manifests as raw power. When you gain this feature, choose either Divine Strikes or Potent Spellcasting. You cannot change this feature after you choose it.
Divine Strikes
When you choose this feature at 8th level, choose necrotic or radiant This cannot be changed later. You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the chosen type to the target. When you reach 14th level, the extra damage increases to 2d8.
Potent Spellcasting
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Balance of the Heavens
Beginning when you reach 17th level, whenever a creature makes a saving throw within 30 feet of you, you may use your reaction to give either advantage or disadvantage on the roll. If multiple creatures are making the same roll, you may choose for all the creatures effected to gain either advantage or disadvantage.
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