Disciple of the Egoist in Audalis | World Anvil

Disciple of the Egoist

Disciples of the egoist see physical forms as nothing more than putty housing the mind and soul, and they can manifest abilities which allow them to easily alter those forms. Psychometabolic powers change the physical properties of creatures. Life force is essential to psychometabolism, and those who choose it as their discipline know that the essence of life provides the basis of every conceivable power.  

Disciple of the Egoist Manifestations

You can choose from the list of egoist manifestations, as well as psion manifestations, when you prepare manifestations.  

Armor Training

At 1st level, you gain proficiency with medium armor and shields.  

Bestial Fury

Also at 1st level, you can manifest psionic claws which drain foes' mental energy and invigorate you with bestial fervor.   As an action, you manifest long claws in a free hand and strike with them. You are proficient with these claws, which count as a melee weapon that deals 1d8 damage. As part of the action, make a melee weapon attack with the claws against one creature within your reach. This damage increases by 1d8 when you reach certain levels in this class: 5th level (2d8), 11th level (3d8), and 17th level (4d8).   At 6th level, your claws' damage becomes magical and they score a critical hit on a roll of 19 or 20 on the d20.   You can also use Bestial Fury as a reaction when you take damage from a creature within 5 feet of you that you can see, targeting the creature that damaged you. Doing so costs 1 point of psionic power. If you hit, some of its mental energy is sapped into you, and you can choose any level of psionic manifestation to reduce your mental fatigue for that level by 1, to a minimum of 0.  

Energy Barrier

Starting at 6th level, you automatically absorb and convert certain energies into psionic power for yourself.   Once per turn, when you take acid, cold, fire, force, or lightning damage, you can reduce that damage by up to 3, to a minimum of 0, and regain the same amount of psionic power.   You can regain a total amount of psionic power equal to your psion level with this feature. This limit resets when you finish a long rest.  

Adaptive Body

Starting at 10th level, your psionics have permanently replaced some of your biological processes.   You don’t need to eat, breathe, or sleep. To benefit from a long rest, you can spend 8 hours engaged in light activity instead of sleeping.  

Fission

At 14th level, you can create a copy of yourself out of psionic energy.   As an action, you shape an illusory duplicate of yourself in an unoccupied space within 5 feet of you. Your duplicate thinks and acts exactly as you do and follows your orders, although it will not do anything you wouldn't do yourself. After 1 hour or when the duplicate reaches 0 hit points, it crumbles away. Your duplicate has statistics matching yours and duplicates of your equipment, but duplicated equipment loses any magical properties its original has. If your duplicate ever loses physical contact with a duplicated piece of equipment, it crumbles and disappears. In combat, you roll initiative for the duplicate and control it on its turns.   Your duplicate has half of your hit points, the same amount of psionic power as you (after spending the psionic power for this manifestation) and other physical traits you had at the time it was manifested. Spells and other effects affecting you when you activate this manifestation are not duplicated.   Once you have used this feature, you can't use it again until you finish a long rest.  

Energy Conversion

Starting at 18th level, you can convert energy absorbed by your barrier into offensive power.   When your Energy Barrier absorbs damage, the same amount of points are added to your energy conversion pool. The pool has a maximum of 30 points, and you can use your bonus action and expend all the points in the pool to cause your next attack that hits before the end of your turn to deal extra cold, fire or lightning damage (your choice) equal to the number of points spent.  

Perfect Transformation

At 20th level, you can use psionic energy to transform yourself into other creatures.   You can replicate the shapechange spell as a 9th-level psionic manifestation.

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