College of the Skald in Audalis | World Anvil

College of the Skald

College of the Skald

For the clans of the north, the history of their people and the stories of the gods are carried in the tales told by the warrior poets, skalds. Skalds make history come alive, and in battle their rousing words can bring to bear the fury of an ancient battlefield. Skalds embolden their allies with tales of the legendary warriors of old.
 

War Song

Starting at 3rd level, you learn to perform a war song to embolden your allies. You can use your bonus action to begin your war song, which requires concentration and lasts one minute.
  When you begin performing your war song or as a bonus action while you are concentrating on your war song, you can choose up to three allies within 60 feet of you that can hear you. You can also choose yourself in place of one of the targets. Once before the end of your next turn, the targeted allies can roll a 1d4 when rolling damage for a melee weapon attack and add the number rolled to the damage roll. Once you perform a war song, you cannot do so again until you finish a short or long rest.
  You may target one additional humanoid with your war song starting at 6th level and 14th level.
 

Ancient Wolf's Song

Starting at 3rd level, whenever you use your bonus action to use the effect of your war song you can expend one use of your Bardic Inspiration to incite fury in your allies. The targeted allies can roll a bardic inspiration die instead of a 1d4 when rolling damage for a melee weapon attack, and can move up to 5 feet without provoking opportunity attacks in addition to the attack’s other effects.
 

Words of Brutality

Starting at 6th level, if you spend 1 minute conversing with a creature, you can attempt to leave a simmering violence in its mind. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw against your spell save DC to resist feeling violent urges against one creature you describe to it or name. The save automatically succeeds if the target is immune to being charmed. On a failed save, the target attacks the chosen creature if it sees that creature within the next 10 minutes, using weapons or spells against a creature it was already hostile toward or unarmed strikes against an ally or a creature it was neutral toward. Once the fight starts, it continues to attack for 5 rounds before this effect ends. This effect ends immediately if the target or any ally it can see is attacked or takes damage from any creature other than the one it has been incited against. On a successful save, the creature is unaffected and has no inkling of your attempt to bend its will. Once you use this feature, you can’t use it again until you finish a short or long rest.
 

Embodiment of Legend

Starting at 14th level you can personify a legendary warrior if you perform for at least 1 minute by singing or reciting a poem about them. You must also concentrate for the duration of the performance. At the end of the performance, you may cast tenser’s transformation without requiring concentration or material components. You can end the spell’s effect as a bonus action. Once you use this ablility you cannot use it again until you finish a long rest.

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