Ranged Weapons | Beginners Manual {|}
- Blasters: The common term for particle beam weapons, also known as laser weapons. Though not truly laser-based they share many of the same traits, however, laser weapons are older and slower to fire with a long recharge cycle which is why they are hardly used anymore. Blasters can also be found mounted on ships.
- Blaster Pistols: Small and easy to use with one hand both by trained and untrained personnel. Short-range with low accuracy. Generally gas for 400 shots and energy for 40.
- Blaster Carbines: The carbines are often shorter versions of blaster rifles to accommodate CQB. They are much lighter than a blaster rifle and some come close to blaster pistols making many of the comfortable to use with either one or two hands. They tend to have a full-auto fire with gas enough for around 500 to 600 shots and energy for around 100 shots depending on the model. These weapons are best in the hands of trained personnel due to the automatic fire.
- Blaster Rifles: Blaster rifles are heavier guns that tend to shoot a much more powerful particle beam. They tend to have long-range and high accuracy and come both with semi-fire and fully automatic. Many of them have a stun setting lowering the output to a point of non-lethal levels, however, this tends to drain more energy and can therefore drain a weapon much quicker. The sniper rifles are slow to fire long-range blaster rifles intended for extreme ranges with maximum output
- Ion weapons: are energy-based as opposed to the Blaster which is a particle beam weapon. These weapons generally have a low effect on Organic material although the more powerful version has been known to stun organic enemies. These weapons are intended for use against mechanical enemies such as droids or automated defences. Ion weapons come in the same variants as the Blasters featuring pistols, carbines rifles and more.
- Disruptor: functions almost like the particle beam fired by a blaster, though the beam uses much more blaster gas. A disruptor's internal components are quite different from that of a blaster. The Disruptor delivers a short-ranged, unstable, less cohesive, and extraordinarily powerful blast. Disruptor beams generated by these weapons differed from that of a standard blaster. They create an energy wave consisting of disruptive, nonharmonic energy pulses that excite a target's molecules to the point that it destroyed the bonds that held their constituent atoms together, painfully. In simpler terms, disruptor weapons use extremely high amounts of unstable blaster energy, enough to obliterate matter on a higher scale than normal blasters. These weapons generally come in pistol or small rifle forms, although larger weapons have been made.
- Sonic weapons: function very different than the Blasters and Disruptors, but in the end often provide the same results. These weapons are based on sound waves on powerful and highly concentrated frequencies making them able to shatter physical objects. These weapons are extremely effective against force users with their lightsabers, the shots fired will bend around a lightsaber and still hit its target, making them impossible to deflect.
- Projectile weapons: are old fashioned but extremely effective. Also known as Slug throwers these weapons are hardy and reliable using chemical reactions to send projectiles at high velocities over great ranges. These weapons are now rare which makes them even more dangerous. Modern defences are tailored to energy and beam weapons such as Blasters and Ion weapons and therefore often not able to protect against projectiles. Many shields like those found on starships are not able to protect against a projectile weapon due to the relatively low velocity and lack of energy the slugthrowers produce compared to the extremely high-velocity beams or bolts produced by blasters. This is why the projectile weapons are still rather popular amongst the galaxy's best assassins. These weapons come in all sizes and shapes just like blasters but are few and far between.
- Carbonite: is not often used as a weapon but it is dangerous and effective. Due to its properties, it is able to turn from liquid to a solid extremely quickly with low energy and therefore can be weaponized by having a small container with a rapid cooling unit. The combination can freeze a person or object in place in mere seconds.
- Flamethrowers: A simple weapon in many ways that tend to rely on a slow-burning liquid or gas that is ignited by a spark on the weapon barrel. The most dangerous versions use liquids that will stick to a surface or enemy and burn with intense heat. These tend to have a short to medium range and are extremely devastating. The big drawback is the pressurized liquid or gas used. A well-aimed shot at the weapons canister can cause an explosion effectively neutralizing the wielder.
- Rockets: come in many sizes and variations, but the base idea is the same. They consist of a case or shell that carries a warhead of some kind with a built in propulsion system. Many of them have sophisticated guiding or controlling mechanisms allowing them to either be remotely controlled or programmed to seek a target based on certain attributes such as heat, magnetic or electrical signatures. Generally used for larger targets and structures they can also be found in the field, deployed against infantry forces. The best defence for a person is to stay clear and attempt to dodge the projectile or misdirect it.
- Darts and knives: are also often used by assassins and bounty hunters. There is merit in different substances used to kill, main incapacitate or confuse a target and sadly there is no way of telling what you might be targeted by before it is too late. The best action to take if injected is slow down or hinder the blood flow before I can spread too much and get to a medic. As for knives, just assume anything can be a knife.