Fluid chasing
Description
Fluid chasing is a specific phenomenon, during which certain materials traps and contain Fluid Flow by hardening itself to original state as fast, as the flowing Fluid manages to liquefy it.
There are not many materials on Atocitera capable of trapping Fluid like this, and the most common material seems to be bones which were exposed to a high quantity of Fluid and then reshaped.
For material to be able to contain it, it creates a "0" shaped structure, inside which the Fluid moves.
The outside of this structure is permanently solid while the inside can be perceived as shifting from a solid state to liquid and back.
At first, the trapped Fluid keeps the material moving and the liquid material can be seen inside the whole "0" structure. The physical material's constant solidifying forces the Fluid to become a focused point. This point then travels around the structure, influencing the material but staying trapped within. When the shape of the structure trapping the Fluid gets damaged, the Fluid Flow escapes and becomes ambient. This process is very similar to releasing the Flow from Crystals. It is not understood how the Fluid gets trapped in the materials in the first place. Attempts to recreate these structures were successful, which allows for the creation of artificial storage of Fluid.
The hardship of storing the Fluid Flow this way comes in the rarity of materials able to achieve successful Fluid chasing.
Attacks of this nature are what creates almost all Wobbling Flesh on Atocitera. While species of Atocitera use stored Fluid for attacking, Raiders tend to use it in artistic ways.
FluidGraving achieved by releasing the Fluid stored in bones is deemed safe because the user does not touch the Fluid physically or mentally.
Mechanics
Fluid Flow by itself directs the movement of anything that comes into contact with it.For material to be able to contain it, it creates a "0" shaped structure, inside which the Fluid moves.
The outside of this structure is permanently solid while the inside can be perceived as shifting from a solid state to liquid and back.
At first, the trapped Fluid keeps the material moving and the liquid material can be seen inside the whole "0" structure. The physical material's constant solidifying forces the Fluid to become a focused point. This point then travels around the structure, influencing the material but staying trapped within. When the shape of the structure trapping the Fluid gets damaged, the Fluid Flow escapes and becomes ambient. This process is very similar to releasing the Flow from Crystals. It is not understood how the Fluid gets trapped in the materials in the first place. Attempts to recreate these structures were successful, which allows for the creation of artificial storage of Fluid.
The hardship of storing the Fluid Flow this way comes in the rarity of materials able to achieve successful Fluid chasing.
Use
Beasts and monsters around Atocitera are using Fluid chasing to store Fluid in their bodies either in bones, or other material. Species utilizing this method often pose a form of direct attack, during which they break numerous structures storing the Fluid at once. When the Fluid is released, it is then channeled into a devastating force that liquefies everything in its path.Attacks of this nature are what creates almost all Wobbling Flesh on Atocitera. While species of Atocitera use stored Fluid for attacking, Raiders tend to use it in artistic ways.
FluidGraving achieved by releasing the Fluid stored in bones is deemed safe because the user does not touch the Fluid physically or mentally.
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