Biltus is a jovial hat salesman. He lives on Allia in his store the Top Hat.
Top Hat Items:
Gusty Hat: 1500g - When held outright with both hands and pointed bottom facing out, performs once per day as the 3rd level magic user spell Gust of Wind. Of course, this hat can't be blown off its wearer.
Egis Nuns’ Hat of Grog: 750g- Per the 3rd level cleric spell Create Food and Water, but only produces beer.
Hat of Dapperness: 300g- A rather common magic hat, it conveys +1 charisma to wearer.
Hat of Feather Fall: 1500g- When held with both hands above ones head, functions like the first level magic user spell. Decorated with a normal feather, it will function as a normal hat if this is removed.
Hat of Teleporting Objects: 10,000g - Any object that can fit inside the hat (say, a little less than a foot in diameter) can be teleported by being placed there. Up to 100gp of weight can be transported this way once per day. Other than this limitation, it functions like the 5th level magic user spell.
Hat of Inconspicuousness: 750g - Once per day, the wearer of this hat will be seen but not recognized (unless he wishes himself to be) whenever in the presence of more than four people in a 30’ radius.
Ventriloquist’s Hat: 250g - Usable only by magic users, it immediately bestows the ability (upon the last magic user to touch it) to cast the 1st level magic user spell Ventriloquism with the following differences: the projected voice will only emanate from the hat, the distance it can be used is increased to 30’ per level, and there is no duration limit. You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it).
Forcage Hat: 50,000g - Usable only by magic users, it immediately casts the spell Forcecage on whoever puts it on. Has no effect on the mundane folk. Mundane = has no spell slots
Peterman’s Hats of Desiccation: 250g - The wearer of this hat and his possessions will remain completely dry as long as the hat itself is never completely submerged. Anyone who is wet will become instantly dry upon wearing it. It also instantly and completely evaporates any liquid possessions of the wearer.
Hat of Holding: 2000g A conical hat, it functions like a Bag of Holding, only the diameter of the entrance is only half a foot wide (being near the narrow end of the hat), its weight limit is 50lbs, and its volume limit 9 cubic feet.
Hat of Skulking: 500g Bestows the thief class ability of Hide in Shadows at the same level of the wearer. If worn by a thief, attempting to Hide in Shadows will always fail.
Hat of Jesting: 250 g - All jokes told by wearer become hilarious. Passively increases the likability of this character.
Buck’s (Cursed) Hats of Misery: 100 g - A very disgusting and humiliating item, when Buck’s Hat of Misery is worn, the wearer immediately becomes nauseous and will vomit. Into the hat. They will then be compelled to place the hat back on their head. Otherwise, the hat cannot be removed by the wearer and will be firmly stuck on. Unless the victim is cured via a Remove Curse spell, every time (or at least once per day) there is a tension filled moment in the game (such as just before a battle) the wearer of the hat will again vomit into it and then replace it. Aside from the unpleasantness, this will adversely effect the reactions of others and possibly cause the loss of initiative. If others forcibly remove the hat with great effort, the former wearer will become totally incapacitated and violently ill. If the hat is not returned to their head, they will drop dead (save vs. Death allowed every d4 turns). The curse will continue until someone else that knows the first wearer dons it, whereupon the curse will be transferred.
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