Muktian Cultural Traits
Muktian culture is rich in traditions and history, celebrating their long legacy of scholarship, acumen, and war. Those who grow up immersed in this culture often take on certain traits.
Choose any two cultural traits from the bulleted list, plus all of the non-bulleted traits.
- Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Extra Language: You can speak, read, and write one extra language of your choice.
- Expert Craft: You are proficient in one skill and with one tool of your choice.
- Quick Charge: Muktian communities teach their young the ways of mounted combat, which includes a charging attack. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with another attack as a bonus action.
- Necromantic Arts: Most Mutkian communities revere the dead, as well as the process of death itself. They tend not to fear and loathe quite so much as most other living beings do, and indeed often study the phenomenon. You know the chill touch cantrip. When you reach 3rd level, you can cast the false life spell once with this trait, without requiring a material component. When you reach 5th level, you can cast the ray of enfeeblement spell on yourself once with this trait. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Ability Score Increase
Your Dexterity or Intelligence score increases by 2, and your Strength or Charisma or score increases by 1.
Alignment
Muktian culture values freedom, variety, and self-expression, so those who grow up in it may lean toward the gentler aspects of chaos. Muktian culture tends to value and protect others’ freedom as well as their own.
Languages.
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other cultures. Many bards learn their language so they can add Elvish ballads to their repertoires.
Bonus Equipment
- 2d6 gold
- A riding horse and saddle
- A brightly coloured traveling cloak
- A dagger
Plus choose any one:
- A chess set
- A drinking horn
- An ornate helmet
- A decorative cloak-clasp
- A bronze arm-band
- Any trinket from the Player's Handbook
Favoured Classes
Mukti's major favored class is Paladin. Their favored subclasses are the Battle Master Fighter and Berserker Barbarian.
Muktian Ancestries
Human Ancestral Traits (Common)
Your human character has a few traits in common with all other humans, regardless of their upbringing.
Age
Humans reach adulthood in their late teens and live less than a century.
Curiosity
Your natural curiosity leads you to dabble in a variety of activities. You gain proficiency in a skill of your choice, as well as with an artisan tool of your choice.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Elven Ancestral Traits (Common)
Your elf character has a variety of natural abilities, the result of thousands of years of elven ancestry.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Historically accustomed to twilit forests and the night sky, elves have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill, a trait that all people with elven ancestry share.
Fey Ancestry
Thanks to your fey heritage, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elvish Dreams
Elves don’t sleep like other ancestries. When you sleep, you can choose to send your mind into an "Elvish Dream" retaining full consciousness of your surroundings and you needn't close your eyes. Four hours spent in such dreams acts on you as if you had rested an entire night.
Centaur Ancestral Traits (Uncommon)
Centaurs are equine-human hybrids, with the body of a horse and the torso, arms, and head of a human. Centaurs have certain traits.
Age
Centaurs mature at the same rate as humans and live about as long.
Size
Centaurs are taller than humans, thanks to their equine lower half, standing at least 7 feet tall. Their equine lower half extends back four to five feet. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Fey
You have the Fey creature type.
Hooves
You can make unarmed strikes with your hooves. On a hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Equine Strength
You count as one size larger with regard to how much you can carry, lift, or push.
Equine Form
Maneuvering a world built for bipedal humanoids can be a challenge for centaurs. Climbing things like ropes and ladders are much harder for you, for example. When you climb something built for a humanoid creature, you move at half the speed a humanoid would and make checks to do so at disadvantage.
Leonine Ancestral Traits (Rare)
Leonines resemble humanoids with the head of a lion. Their bodies are covered in short, golden or yellow fur. Leonines of all genders grow manes as they age, leading to the eldest having the most majestic manes. They also have formidable claws and teeth, befitting creatures descended from a lion god of war. Your leonine character has several distinctive features due to this ancestry.
Age
Leonines mature at the same rate as humans and live for about as long.
Size
Leonines are human in size, though tend to be tall and broad shouldered. Your size is Medium. Speed. Your base walking speed is 30 feet.
Tooth and Claw
You are a creature descended from natural predators. You can bite or scratch as an unarmed strike. On a hit, you deal damage equal to 1d6 + your Strength modifier. If you use your teeth, the damage is piercing. If you use your claws, the damage is slashing.
Mighty Roar
Leonines naturally have strong vocal chords and can produce a load roar that can frighten nearby enemies. Leonines need not learn how to roar in this way; indeed, there are tales of leonines growing up among other cultures who even surprise themselves when they roar in their first battle. As a bonus action, you can emit a loud roar. Each creature that you choose within 10 feet of you and that is able to hear must succeed on a Wisdom saving throw or be frightened until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.
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