Alchemy in Athon | World Anvil

Alchemy

"Generally regarded as Hemmings Test, it provides individuals with the rather important information of whether their body is susceptable of heavy mutation from a specific decoction." - Alkemia Know How
 
A drop of blood, and should it mutate, the concoction is too toxic for the body.
A lchemy plays a crucial role in enhancing the capabilities of individuals within Athon. The art of alchemy isn't exclusive to a select few, extending its utility to a sizable portion of the world's populace. By skillfully synthesizing herbs, beast parts, and various ingredients, practitioners can create potent offensive and defensive concoctions to gain a strategic advantage in battles.   Alchemy, a primal and chaotic force, is perilous when wielded without utmost caution. It is both a science and an art, demanding focused concentration and an understanding of complex formulas for proper harnessing. Alchemical creations, including potions, decoctions, bombs, salves and oils, are formulated through discovered recipes found in scrolls, heard through word of mouth, or obtained by various means. Recipes can be unearthed, purchased from alchemists, or acquired from specific books. Merchants might offer recipes only for those not already possessed, serving as a valuable resource to expand one's alchemical knowledge.  
Ingredients
Minerals Shrubs Mushrooms Organs
Powders Ferns Tallow Fruits
Grain Oils Flowers Blubber Reagents
Defensive Alchemy:
  • Focuses on enhancing defense and facilitating HP regeneration.
  • Crafted concoctions offer resilience and aid in withstanding enemy attacks.
  • Defensive alchemy provides a crucial edge in prolonged encounters and survivability.
Offensive Alchemy:
  • Concentrates on crafting poisons and concoctions that inflict direct damage.
  • Offensive alchemy is tailored for those seeking to deal significant harm to adversaries.
  • Potions and poisons are meticulously designed to weaken and harm opponents during combat.
Utility Alchemy:
  • Primarily geared towards support functionalities.
  • Creates potions offering diverse utilities such as water breathing, toxicity management, and cure effects.
  • Utility alchemy allows for adaptability in various situations, providing strategic advantages beyond direct combat.
   
Alchemical mixtures are often poisonous if not properly curated and crafted, but there is enough equilibrium for the practitioner to not undergo an excruciating death. Alchemists most daring often venture the line between suffering and death, putting a great deal of strain upon their body with their concoctions so that their expertise or capabilities are supernatural.
Toxicity HP is considered the worse-half of any individuals entire HP bar, which varies depending on the person. An example is that should someone have 19 HP, half of that is 9.5, moved down to the lowest of the whole numbers it would be 9.
As the toxicity rises in the individual, aesthetics can include anything related to the alchemy consumed, to things such as; black veins, bulging veins, red/black eyes, discolored features, goosebumps, hair raising. Aesthetics are more or less free-form, but one must be reasonable, nor must they let aesthetics become functional.
Reaching just beneath the final number of the Toxicity meter, the individual will more or less pass out, a safe measure of the body and brain so that they may filter out the poisons they have consumed. But if anyone attempts to go higher, it will kill the individual, a permanent demise.
Toxicity will decrease by [1] every round after, but this can be altered through certain techniques and recipes found only in-game.
Classification and More   Every Alchemist strives to make the most efficient and effecting brews, poisons and cures, and there is a healthy competition between that of Pharmacologists and Brewmasters throughout history. There is a grading system to denote the potency and ultimately, the price which is based on a variety of factors from ready-state, risk of death, and availability of ingredients.
"Dehydrating, distilling, and filtration—these are the nuts and bolts of alchemy. It's not magic; it's understanding the language of elements. Picture it like refining a recipe; you remove the excess, distill the essence, and filter out the impurities until you're left with perfection in a flask."
 
Potions Decoctions Salves Oils Bombs
Standard Brews, readily available, in small quantities; Alchemy is a specialized trade. Limited to [1] per craft. Advanced Alchemy, contains mutated accent or accelerant, limited to [1] per craft. Salves require some form of fat as a base, serves in a variety of pharmaceutical or utilitarian practices. Limited to [2] per craft. Applied to skin or weapons. Require grain-oils some require tallow/blubber, serving utilitarian and offensive purposes. Limited to [2] per craft. Applied to weapons or tools. Require Sulphite or Blackpowder (techlocked), with Class ranging from low to high. Limited to [1] per craft.
Practicing any form of Alchemy might require the individual to make use of certain kits. Dehydration would be a common form, through boiling or allowing one thing to sit beneath the Sun, and while a majority of creations only require the technique, there are others where distillations and filtrations must be carried out in order to obtain the most value out of the ingredients.   Distillation kits and Filtration papers can often be bought in town stores, village herbalists and found even on the corpses of fallen enemies. The more proficient the Alchemist, the better tools and filter mediums they can create. The Rarity of the brew, salve, or oil must utilize either or both of the handicrafts of equal quality. This is in regards to https://mortalsandmythos.com/forums/threads/special-permissions-101.4/.  
Distillation Kits and Filtration papers can be made, although it requires knowledge of only acquired in-game.