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Moss Stone

Moss Stone CR: 3

Medium humanoid (goliath),
Armor Class: 16
Hit Points: 83
Speed: 40 ft

STR

18 +4

DEX

16 +3

CON

18 +4

INT

14 +2

WIS

12 +1

CHA

10 +0

Saving Throws: Str +7, Con +7
Skills:

Athletics +7, Perception +4, Survival +4, Intimidation +3

Damage Resistances: Bludgeoning, Piercing, Slashing
Damage Immunities: Poison, Force
Condition Immunities: Poisoned
Senses:

Darkvision 60 ft., Passive Perception 14

Challenge Rating: 3
Proficiency Bonus: +3

Reckless Attack

When making the first attack roll on his turn, Moss can decide to attack recklessly. Doing so gives him Advantage on attack rolls using Strength until the start of his next turn, but attack rolls against him have Advantage during that time.

Actions

Multiattack

Moss makes two attacks with his Aether Claws.

Aether Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4

Weapon Mastery:

  • Graze: If Moss misses an attack, the target still takes 4 damage (equal to his Strength modifier).
  • Sap: On a hit, the target has Disadvantage on its next attack roll before Moss's next turn.
  • Topple: If Moss hits a Large or smaller creature, he can force a DC 15 Strength save or knock the target prone.

Bonus Actions

Rage (3/Long Rest): Bonus action to enter a rage for 1 minute.

  • Advantage on Strength checks and saves.
  • Melee weapon attacks deal +2 damage.
  • Immunity to force, poison damage and the Poisoned condition.
  • Resistance to bludgeoning, piercing, and slashing damage.
  • Select one of the following abilities:
  • Poison Claws: Deals an additional 1d6 poison damage on successful natural weapon attacks.
  • Magical Resistance: Advantage on saving throws against spells and magical effects.
  • Supernatural Hide: +2 AC.
  • Astonishing Recovery: Heals a number of hit points equal to his proficiency bonus at the start of each turn.

Large Form (1/Day)

Moss can grow to a size category larger for 1 minute. While in this form, he gains the following benefits:

  • His speed increases by 10ft.
  • He has advantage on strength based checks.

Aether Claw Strike

As a bonus action, Moss can make one additional attack with his Aether Claws, but he does not add his Strength modifier to the damage.

Reactions

Stone’s Endurance (3/day)

When Moss takes damage, he can take a Reaction to roll 1d12 + 4 and reduce the damage by that total.

Older Cousin to Vaelkon, strong and cunning.

Current Location
Velstarrón Island
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