Aasimar in Astora | World Anvil

Aasimar

Aasimar are human-based planetouched, native outsiders that have in their blood some good, otherworldly characteristics. They are often, but not always, descended from celestials and other creatures of pure good alignment. While predisposed to good alignments, aasimar are by no means always good.

Description

Aasimar bear the mark of their celestial touch through many different physical features that often vary from individual to individual. Most commonly, aasimar are very similar to humans, like tieflings and other planetouched. Nearly all aasimar are uncommonly beautiful and still, and they are often significantly taller than humans as well.   While several aasimar are immediately identifiable as such, others are even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar have pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars can also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often have pearly opalescent eyes. Solar-descended aasimars often have brilliant topaz eyes instead of silvery or golden skin, and those with couatl or lillend lineage most commonly have small, iridescent scales. Many aasimar also have a light covering of feathers on their shoulders, where an angel's wings might sprout. As in tieflings, aasimar bloodlines can sometimes run dormant for generations, reemerging after being hidden for some time.  

Racial Traits

  Ability Adjustment: +2 Wisdom, +2 Charisma. Aasimar are blessed with insight and personal magnetism.   Size: Medium.   Speed: Aasimar base land speed is 30 feet.   Type: Humanoid (Human, Planetouched).   Age: Aasimar mature at the same rate as humans, but tend to have longer lifespans. Their Old and Venerable ages are double that of normal humans.   Vision: Darkvision 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aasimar can fuction just fine with no light at all.  

Special Qualities

Celestial Resistance (Su): Aasimars have Acid Resistance 5, Cold Resistance 5, and Electricity Resistance 5.   Skilled: Aasimar have a +2 Racial bonus on Diplomacy and Perception checks.   Spell-Like Ability (): Aasimars can use Daylight once per day as a spell-like ability (caster level equal to the aasimar’s character level).  

Languages

Automatic Languages: Common and Celestial.   Bonus Languages: Draconic, Dwarven, Eleven, Gnome, Goblin, Halfling, and Sylvan.  

Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above.   Celestial Crusader: Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 Insight Bonus on attack rolls and to AC against evil outsiders and a +2 Racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces celestial resistance and skilled.   Crusading Magic: Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 Racial bonus on caster level checks to overcome Spell Resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.   Deathless Spirit: Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 Racial bonus on Saving Throws against death effects, Energy Drain, negative energy, and spells or spell-like abilities of the Necromancy school. This racial trait replaces celestial resistance.   Exalted Resistance: An aasimar with this racial trait gains Spell Resistance equal to 5 + their character level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders. This racial trait replaces celestial resistance.   Halo: Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using their halo, they gain a +2 Circumstance Bonus on Intimidate checks against evil creatures and on Saving Throws against becoming Blinded or Dazzled. This racial trait replaces the Darkvision racial trait.   Heavenborn: Born in the celestial realms, aasimars with this racial trait gain a +2 Racial bonus on Knowledge (planes) checks and they cast spells with the good or light descriptor at +1 Caster Level. This racial trait replaces the skilled and spell-like ability racial traits.   Immortal Spark: Aasimars with this racial trait defy the powers of death. They gain a +2 Racial bonus on Knowledge (history) checks and Saving Throws against death effects and can use Age Resistance, Lesser once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.   Incorruptible: Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast Corruption Resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on themselves, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait.   Lost Promise: While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil Alignment, they gain the maw or claw Tiefling alternate racial trait. This racial trait replaces the spell-like ability racial trait.   Truespeaker: There are some aasimars whose language transcends all boundaries. They gain a +2 Racial bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled.

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