The Seawolf Clan (Orcs) Ethnicity in Asterra | World Anvil
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The Seawolf Clan (Orcs)

Jameson chase after his horse, its panicked whines spurring him to move quickly. He began to run when the panicked noises stopped. Cresting the hill, he saw a older orc soothing and calming down the horse, a dead cockatrice nearby. As he approach, the orc stood and turned to face him, the many orcish bones rattling together as he moved. Jameson thanked the stranger and offered him coin, but was refused, the orc saying "My greatmother loved the spirit of horses, her spirit would never allow payment for such a pleasure. Ancestors guide you traveler", leaving as he finished speaking. Jameson hurried back to the caravan, confused and grateful to the orc.

Naming Traditions

Feminine names

Arusu, Aruge, Bagrak, Burdurgash, Lulda, Rogmesh, Rohkey, Sezo, Tara, Zarr

Masculine names

Broxigar, Bazur, Cromgar, Drelnar, Fang, Gathok, Garrosh, Gok, Grat, Krilgar, Varok

Family names

Orcs bear the clan name until they perform a deed to obtain another. (Examples include The Strong, The Speaker, Skullcrusher, Bonesetter, etc...) often times names of the father or mother are also passed to their children. Orcs of this Clan will by default be called Seawolf.

Culture

Major language groups and dialects

They speak the Traders Tongue and Orcish

Culture and cultural heritage

While not exactly the same as the Fenrikan worship of their ancestors, they are similar enough that the two can share the same worshipping space. Some orcs have even gone so far as to say that some of their warrior ancestors fight alongside the fenrikans in the Hall of Ancestors. most however hold onto the hope that they can recover the hundreds of years of lost ancestors that were taken or abandoned during the Orc Wars.

Shared customary codes and values

The Ancestors are paramount to life, with their consideration being taken into account on most if not all decisions.

Common Etiquette rules

Very respectful to strangers and other races, they believe they must be good citizens so they are not forced to leave the lands given to them by King Ragnar once he dies. An orcs honor is important to them and honorless orcs stand to be exile by the clan.

Common Dress code

common clothes suitable for the work being done along with at least 1 small ancestral trinket visibly worn.

Art & Architecture

Runecarving of names and deeds done onto the bones of the individual to do it.

Common Customs, traditions and rituals

Shamans will offer blessings to house who allow them to take a portion of that families ancestry, thus increasing their knowledge and power. Most families consider this an honor and shamans are deeply respected my most orcs. Whenever there is a dispute between groups, it can be settled between a fight between the two parties. weapons and armor are forbidden and the fight is until one party yields. Those who do not yield and are killed are respected, while those who surrender or pass out lose honor for their family.

Birth & Baptismal Rites

Orcs are not named until after their second winter, and are named in a springtime celebration held in the honor of the children. this is considered their first honor and can be lost before they come of age if they are troublesome and rebellious.

Coming of Age Rites

When Orcs come of age they choose an ancestral spirit that calls to them, and in doing so, their trinket. This spirit is meant to help guide them through their life and protect them from harm.

Funerary and Memorial customs

When an orc dies, They are burned until only the bones remain. The bones are then clean and their deeds are carved into bones most pertaining to those deeds. Examples include jawbones for those who speak often and well, knucklebones for healers or craftsmen, tusks for warriors, and skulls for magical prowess. few orcs have all of their bones carved, however those that do are venerated as heroes of the clan for the many deeds done.

Common Taboos

The destruction of the bones of the dead, as it is believe that it cuts off the spirit from its people

Common Myths and Legends

The Warchief: the first figure in orcish history to unite all of the clans and claimed a homeland for his people. this title was passed down from chieftain to chieftain, with each warchief nominating themselves and facing all challengers until none remain. It is believed that the next Warchief will unite the broken clans again and restore the orcs once again, leading them into the final days of the world.

Historical figures

There are no major figures from this clan as it is a relatively new clan.

Ideals

Beauty Ideals

Muscles and scars, along with a good story to go along with it. With women breast size and sturdy frame are sought out in potential partners.

Gender Ideals

Males are supposed to be strong, with warriors being the ideal and strength being the most attractive features. Women are supposed to be capable housekeepers, cooking, cleaning and child rearing.

Courtship Ideals

As with most things in orcish culture, the ancestors must be consulted and their thoughts gathered. If a match is agreed on, a union of ancestral spirits is made as part of the marriage to bring each partner into the others family.

Relationship Ideals

A powerful husband who provides for his partner and their children and wins glory and honor to his family while the wife keeps his house and property, along with his many children.

Major organizations

A fairly large sized tribe formed out of thousands of refugees from the Orc Wars between the now destroyed kingdom of the orcs and Alderney. There were so many broken clans that the few remaining elder gathered and formed a new clan based on the land they have settled.
Parent ethnicities
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