Vulkinor

Vulkinor
Vulkinor is a region that sits north of the region of Gweald and spans between the Ice Broken Bay and the Sea of Xama. The far north of the region is cold year round and mostly covered in snow and ice. As one travels more south the more temperate it becomes but all regions suffer at least six months of winter. The Valkinir, the primary residents of the land, expand over most of the region and are a rugged and battle hardened people. It is said that the Elders they worship walk among them and drive them to battle amongst themselves for whatever end they require.
The land is control by dozens of clans that all follow a single high king. The high king is decided by the Feast of the Elders where the greatest young warriors battle one another to the death with the clan of the winner becoming the new high king for fifty years.
 

Regions of Vulkinor


The western portion of Vulkinor is covered in the brutal forest called The Bristles. The Bristles are home gigantic trees that are sharp and tear through clothing and skin. Only the bravest warriors are willing to venture into this forest as beyond the razor sharp needles it is home creatures evolved to deal with this world. Large hard shelled carnivores stalk the shadowy trees that let in little light. Monstrous bears with hides so thick they ignore the spines lurk in the caves. The Valkinir people believe it to be a great honor to have survived for one year in these woods and considered it a right of passage for their greatest warriors.

The eastern region of Vulkinor is a steamy dangerous region covered in lakes and geysers. the south eastern portion of Vulkinor is a land of warm ponds heated by something underneath the earth. Geysers burst forth poisonous water into the sky. While the lands are flat and the soil is rich nothing can grow here and this land remains mostly unpopulated.

The Valkinir people populate the lands in Vulkinor from the Ogdin Hills up towards and all along the Stark River that leads east. The entire society is broke up into clans lead by Chieftains. Some of the clans are small consisting of only one village while other span multiple villages and some of the cities that dot the landscape.

History of Vulkinor
Nations in Vulkinor

Clan Grim

Clan Hallistr

Clan Forna

Clan Ismundr

Clan Keggi

Clan Asmut

Clan Esarr

Clan Odwug

Clan Allir

Type
Subcontinent

Before Nargunarg

2000 0

  • -5 BN

    18 Saakar
    40 BN

    12 Raronar

    Terror of Nargunarg
    Disaster / Destruction

    The great dragon Nargunarg reigns over the lands of Vulkinor. Thousands die in the fires and whatever cities the people of Vulkinor had built burned to the ground. The reign of Nargunarg lasted for forty-five years until the Elders came to save the people.

After Nargunarg

1 2000

  • 40 AN

    Juliiar
    45 AN

    Saakar

    War of Nargunarg
    Military action

    The Elders Valk, Oswic, Ogdin, Hallistr, and Kinar come to the lands and battle the dragon. With the people, who the Elders called the Valkinir, a massive war ensues against the dragon and its followers. In 5 years of almost constant war the dragon retreats into the mountains in the north where the Elders hold him at bay.

  • 45 AN

    15 Balinar
    45 AN

    15 Balinar

    First Feast of the Elders
    Gathering / Conference

    The first feast of the Elder occurs. The clans mightiest warriors battle for supremacy to be the first High kings of the Valkinir. Ulg Allir becomes the first victor at the feast of the Elders and is turned into one of the Warriors of the Elders. His father, High King Agmundr Allir, becomes the first High King of the Valkinir people.

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