Subclass Synergies
If you take a broad look across all of the different class options, they mostly make sense as to which force they draw power from, and what category they fall under. The subclasses however, both add even more differences or even overlap in mechanics and lore. The Planes caller and Shaman class, even though they have no subclasses, may have options that fit in with one of these categories.
This list groups up subclasses that are similarly themed, draw power from a similar place, or share a common mechanic concept. While this list is by no means a requirement or an extra place to minMax, players looking to have ties to other party members, or work with similar mechanics can certainly find the correlations here.
A particularly generous or inspired DM might give rewards or opportunities to players who have synergy, as it makes writing a plot for the campaign much easier when characters are tied to one another whether it be through source or organization. This is not a hard rule however, so don't let the "potential" for rewards steer your decision. It is meant as a guide flavor and lore wise, which can lead to linked mechanics.
Organizations of the Forces
Order of the Grove:
Those who find themselves closely allying themselves with the hubs of the natural world often work well together, and even better with most druids
- Any Druid, Ranger, or Shaman
-Grove Warden : Fighter
-Oath of the Ancients : Paladin
- Ley touched : Sorcerer
The Church:
Those who grow up within the organization of different religions or even cults are a tight knit group, even if their methods of worship and expression of belief are what some would consider .. unorthodox.
- Any Cleric, or Paladin
- Anointed Blade : Rogue
- Divine Soul : Sorcerer
- Crusader : Vanguard
- Celestial Patron : Warlock
- Path of the Zealot : Barbarian
Ancient Forces
Order of the Giants:
Many of the powerful runes and elemental might of the Giants was taught to mortals in an attempt to train them in the war against the dragons. Their teachings and tactics echoes upon the mortals of today.
- Path of the Giant : Barbarian
- Rune Knight : Fighter
- Giant Soul : Sorcerer
- Ordo Titanas : Jaeger
Order of the Dragon:
In the same way the giants trained the mortals, so too did the dragons. Spreading the power of their blood, and channeling their unique souls.
- Way of the Ascendant Dragon
- Drake Warden : Ranger
- Draconic Bloodline : Sorcerer
Hagthorne:
Deep within the Dar'Goth marsh, lies a coven of hags who wield a unque curse they put upon those unlucky enough to cross them. The thorny briars they have put upon the soul have been analyzed and twisted for good within the natural world.
- Briar Knight : Ranger
- Curse Thorn : Vanguard
Soul Force
Souls:
Found in strong prevalence in the sands of the black desert, those who manipulate and call upon the power of the soul use variations of the same power.
-Path of the Ancestral Guardian : Barbarian
- College of Spirits : Bard
- Echo Knight : Fighter
- Way of the Astral Self
- Phantom : Rogue
- School of Necromancy : Wizard
Spiritcalling:
Those who call upon the spirits of nature, and draw not from the mortal soul, but the soul of nature channel various similar characters, who often work well with each other.
- Path of the Totem Warrior: Barbarian
- Circle of the Shepard: Druid
- School of Conjuration : Wizard
Hemomancy:
The forbidden blood arts, drawn to power through the sacrifice of their own vitality. Many practitioners of these crafts share time, but guard their techniques.
- Path of the Butcher : Barbarian
- Crimson Knight : Fighter
- Claret Soul : Sorcerer
- Arch Vampyre Patron : Warlock
- Order of Blood Ink : Wizard
Astral Forces
Sunlight:
The Sun is a lifegiver, and a banisher of the dark. Many unite under its warm glow
- Way of the Sun Soul : Monk
- Solar Blood : Sorcerer
- Lightbearer : Vanguard
Starlight:
The radiance and beauty of the stars is admired by all, and many are drawn in by its power.
-Circle of Stars : Druid
- Order of Astronomers : Wizard
Moonlight:
Those who channel the power of lunaria are the bane of illusions and shape changing. While those under its silver glow are often few and far between, its cool fire is often welcome shared.
- Lunar Knight : Fighter
- Ordo Luna : Jaeger
- Lunar Sorcery : Sorcerer
The Planes
Chronomancy:
The manipulation of time is a very tempting concept, one that is strived by many kinds of mortals. Poking ones hands into the domain of mechanus is a perilous thing to risk.
- ChronoThief : Artificer
- Timewinder : Rogue
- Clockwork Soul : Sorcerer
- Clockwork Knight : Vanguard
Wild-Magic:
These characters draw on a special primal magic whose volatility results from a imploded nexus drawing in the Chaos of Limbo. By definition, the source of their powers prevents them from organizing in a non catastrophic manner, however a few in the same place may draw benefit or even a weird form of synergy.
- Lapidarist : Artificer
- Path of Wild Magic : Barbarian
- Wild Magic : Sorcerer
ShadowFell:
Those who draw upon the shadowy energy of the shadow fell often draw similar benefits, slipping between realms and obscuring their true numbers.
- Way of Shadows : Monk
- Gloomstalker : Ranger
- Shadow magic : Sorcerer
Feywild:
Those who draw upon the mischievous pacts of the arch-fey court often are in good company with each other, spreading a wonder inspiring chaos and charming fright.
- College of Glamour : Bard
- Fey Wanderer: Ranger
- GreenKnight : Vanguard
- Arch Fey Patron : Warlock
Planars:
Those who find themselves touched by the planes beyond the material often band together to resist its pull and chaos.
- Way of the RiftWalker : Monk
- Oath of the Watchers : Paladin
- Horizon Walker : Ranger
Misc
Storms:
More volatile magic, often found in the crags or the mountains of the savage plains, those who worship and draw strength from storms are in fact a tight community.
-Path of the Storm herald : Barbarian
- Tempest Domain : Cleric
- Storm Sorcerery : Sorcerer
Golden Thread:
Those who tug at the hidden strings of fate for their own gain are often a secretive and reserved group.
- Destiny Domain : Cleric
- Fate Weaver : Rogue
- School of Divination : Wizard
Psionics:
Those who draw their unique set of powers from the force of will, and manifest it into the world often share similar goals or training.
- Psi Warrior : Fighter
- Soulknife : Rogue
- Aberrant Mind : Sorcerer
The Seas:
Those who man the seven seas, whether it be as soldiers, or as pirates, are a strange group. Their love for the water brings them together.
-Buccaneer : Ranger
-Swashbuckler : Rogue
-Ghost ship Patron : Warlock
-Fathomless Patron : Warlock
Terrain Shapers:
Characters of this synergy don't associate because of a shared organization, or power they draw from, instead they all share one similar mechanic: "Battle field constructs". In one way or another, these subclasses have unique ways that they can shape and add terrain to the battle field, and as such multiple in a party can result in wild outcomes
- Architect : Artificer
- Circle of the Land : Druid
- Frostwatch : Vanguard
- Ghost Ship Patron : Warlock
Sacred Flames:
Those who shape flames to create and refine may do so through forging, Culling, or even curing. But they all draw their inner power from the same sacred flame.
- Forge Domain : Cleric
- Circle of the Wildfire : Druid
- Oath of the Forge : Paladin
- Hearthguard : Vanguard

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