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SpellBlade techniques

rather than draw upon dark magics or the primal aspects of nature, Spellsword Techniques (as the name implies), are often used by those who combine their martial prowess alongside with the casting of spells, be it arcane or divine.

A spellsword’s technique’s time taken to learn is the same as martial techniques, but it requires you to have the Spellcasting or Pact Magic feature and when calculating a spellsword technique saving throw, you can use your Spellcasting Ability modifier.

Flickering Defense (Maneuver die class)

After hitting a melee attack, You can use a bonus action to partially blink through the ethereal plane. Until the start of your next turn, when you are hit by an attack, roll your martial die. On a 1 or 2, you take damage as usual. On any other result, you gain resistance to the triggering damage.

Arcane Piercer

Once per turn when you hit a creature with a melee weapon attack, you can extend the tip of the blade into a sharp arcane projection and make an additional melee attack as part of the attack against a creature who is 5 feet directly behind the creature you hit. If you hit with this special arcane attack, they take force damage as opposed to the normal damage type of your weapon.

Focus blade

When you cast a spell that uses the weapon you are holding as its material component, the weapon is enhanced by its residual magic and you have advantage on your next attack roll that uses this weapon. This residual boon lasts until the end of your next turn.

Focusing Stance

You have learned to use your weapon as a focal point and guide to expand your magical auras. As a bonus action, you can assume a channeling stance and perform a magical flourish with your weapon. Until you move again, any auras or spells that have a radius centered on you have their range increased by 10 feet.

Spellwrought Barrage

Once per turn you can replace one of your attacks with a Spellwrought Barrage, where you coat a melee weapon you are holding with arcane power and pierce the ground below you, causing a barrage of spectral copies of your weapon to erupt from you in a 10 foot wide, 20 foot long line. Each creature caught within this line must succeed on a Dexterity saving throw or take Force damage equal to your weapon damage die (Without the modifier).

Spellwrought Cleave

Once per turn when taking the attack action you can replace 2 of your attacks with an Arcane Cleave by extending the blade of your weapon with a force-projected copy of itself. If you cannot make more than one attack with the attack action, you cannot use this technique. Make up to three melee weapon attacks against separate creatures within 15 feet of you, where you do not add your Proficiency bonus to these attack rolls, but you deal additional Force damage equal to your Proficiency bonus on each hit.

Spellsword Mastery

When you cast a spell that requires a melee spell attack, you can replace the melee spell attack with a melee weapon attack; dealing weapon damage on hit as well as applying the effects of the spell casted as if you had hit the creature with the spell.

WindSwept slash

When taking the attack action, you may use two attacks to create a "Windswept Slash", Create a line 1ft by 15ft long and make an attack roll. Choose one target in the line the attack hits to deal full damage to, any other creatures in the line take half damage.


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