Solar Infusion
3rd-level transmutation (Solarmancy)
Casting Time: 1 bonus action
Range: Self
Components: S, M (Sunstone Bands)
Duration: Concentration, up to 1 minute
You call upon the holy power of the sun to infuse your body with solar energy. For the duration, your veins and eyes glow with radiance and solarmantic power flows through your body granting you the following benefits;
- When you hit a creature with a Melee Weapon Attack you deal an additional 1d6 radiant damage
- Your walking speed increases by 10 feet
- At the start of each of your turns you gain 10 temporary hit points
While you are in Direct Sunlight, you are further empowered and you have advantage on Constitution saving throws.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, you gain 5 more temporary hit points at the start of each of your turns for each spell level above 3rd.

Comments