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Rift Strike

Spell Lists: Artificer, Sorcerer, Warlock, and Wizard
2nd-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: 1 turn
Briefly stepping through a rift in space, you teleport to an unoccupied point you can see within 30 feet. Until your turn ends, add 1d4 to melee weapon or spell attack rolls you make against any target within 5 feet of the space you teleported to. The first attack benefiting from this bonus that hits deals an additional 2d6 force damage. At the end of your turn, or if you attempt to move after teleporting, you immediately teleport back to the space you occupied when you cast this spell, or to the nearest unoccupied space (if your previous space is now occupied), and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage bonus increases by 1d6 for every slot level above 2nd.


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