Quartermaster
All successful adventurers know the value of teamwork, but none value it more than the Quartermaster. These supportive Fighters strive to help their allies reach their full potential in combat. Putting the needs of their companions before their own, Quartermasters keep their comrades in top condition.
The effects of this subclass count as divine in addition to arcane.
Down to Earth
3rd-level Quartermaster Archetype feature
You gain proficiency in cook's utensils, land vehicles, and Animal Handling. Whenever you make an ability check that uses any of these proficiencies, you may use your intelligence as the ability score for the check
Arcane Rations
3rd-level Quartermaster Archetype feature
You have learned to prepare potent the foodstuffs known as Rations which keep your allies in peak condition. Rations use the rules below:
Preparing Rations. During the course of each long rest, you can spend 1 hour with cook's utensils and prepare a number of Rations up to your Intelligence modifier choosing from the list of Rations on the following page. If a Ration has an Artificer level prerequisite, you can prepare that Ration as soon as you meet its prerequisite. The Rations you prepare lose all beneficial properties at the end of your next long rest.
Consuming Rations. While holding a Ration, a creature can use a bonus action to eat it or feed it to a creature within 5 feet. Consuming a Ration instantly grants you its benefits, and immediately ends any other Ration benefits.
On the Fly. As an action, you can expend a spell slot and use a set of cook's utensils to prepare a number of rations Rations of your choice equal to the expended spell's level. However, you cannot regain the Spell slot you spent to prepare these Rations until those Rationr are consumed.
Dependable Ally
Starting at 5th level, You are always prepared to lend a helping hand to a comrade. When you take the Attack action, you can do one of the following as a free action:
- Take the Help action targeting a creature within 10 feet.
- Take the Use an Object action to feed a Ration, potion, or another consumable item to a creature you can touch.
- Make an ability check using a Down to Earth proficiency.
- Give one weapon, item, or shield to a creature you can touch. It instantly equips that item and stows one item.
Quick Ration
At 9th level, You have greatly improved the speed at which you prepare Rations. You can use a bonus action on your turn to create a Ration On the Fly, eating it or feeding it to a creature within 5 feet as part of the same bonus action. Rations you prepare in this way lose all beneficial properties after 1 minute. Doing so consumes a use of your "flash of genius".
Legendary Quartermaster
At 15th level, Constant culinary experiments with your Rations have made your body supernaturally hardy. You gain the following benefits
- Your Constitution score, and maximum Constitution score, both increase by 2, and you are immune to the Poisoned condition.
- When you roll initiative and are not surprised, you prepare one Ration of your choice.
- You can also be under the effects of two Rations at once. If you eat a third Ration, you chose which Ration effect ends.
Rations
Below are the Rations available to Quartermaster Artificers. If a Ration has a Artificer level prerequisite, you can prepare the Ration at the same time you meet the prerequisite level.
Fortifying Ration
Prerequisite: 3rd-level Artificer (duration, 1 minute)
Upon consumption, the creature chooses either its Strength, Dexterity, or Constitution. For the duration, the creature can add your Intelligence modifier (minimum of +1) to any ability check or saving throw with the chosen ability score.
Invigorating Ration
Prerequisite: 3rd-level Artificer (duration, instantaneous)
Upon consumption, the creature regains hit points equal to twice your pb + your Intelligence modifier.
At 10th level, hit points restored that exceed the target's hit point maximum become temporary hit points.
Limbering Ration
Prerequisite: 3rd-level Artificer (duration, 1 minute)
Upon consumption, the creature's speed increases by 10 feet.
At 10th level, the creature's speed increases by 20 feet.
Revitalizing Ration
Prerequisite: 3rd-level Artificer(duration, instantaneous)
Upon consumption, the creature ends one of the following conditions afflicting it: Blinded, Deafened, or Poisoned, or it can reduce its current level of Exhaustion by 1.
At 10th level, this Ration can also remove the Charmed, Frightened, Paralyzed, and Stunned conditions.
Stimulating Ration
Prerequisite: 3rd-level Artificer (duration, instantaneous)
This Ration must be consumed as part of a short rest. Upon consumption, the creature gains advantage on its rolls for all Hit Dice it chooses to expend during that short rest.
At 10th level, consuming this Ration allows the creature to treat any Hit Dice it expends during that short rest as the maximum possible roll..
Engorging Ration
Prerequisite: 7th-level Artificer (duration, 1 minute)
Upon consumption, the creature becomes Large if it was not already. For the duration, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and its melee weapon attacks it makes deal a bonus 1d4 damage.
Heightening Ration
Prerequisite: 7th-level Artificer (duration, 1 minute)
Upon consumption, the creature chooses either Intelligence, Wisdom, or Charisma. For the duration, the creature can add your Intelligence modifier (minimum of +1) to ability checks and saving throws with the chosen ability score.
Thickening Ration
Prerequisite: 7th-level Artificer (duration, 1 minute)
Upon consumption, the creature gains resistance to either bludgeoning, piercing, or slashing damage (its choice).
At 10th level, consuming this Ration grants it resistance to all bludgeoning, piercing, and slashing damage.
Warding Ration
Prerequisite: 7th-level Artificer (duration, 1 minute)
Upon consumption, the creature gains resistance to one of the following: acid, cold, fire, poison, or lighting damage.
At 10th level, the creature can also choose force, necrotic, psychic, radiant, or thunder damage resistance.
Berserker Ration
Prerequisite: 15th level Artificer(duration, 1 minute)
Upon consumption, the creature does not fall unconscious when reduced to 0 hit points. However, it still makes death saving throws as normal, and dies instantly if it fails three.
Rejuvenating Ration
Prerequisite: 15th level Artificer (duration, instant)
Upon consumption, the creature instantly gains the benefits of a short rest, including the ability to expend Hit Dice. At the end of its current turn, it gains 1 level of Exhaustion that can only be reduced by magic or completing a long rest.

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