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Ordo Titanas

There are some horrors against which even the greatest of conventional hunters can do little, and it is among those foes that Jaegers of the Ordo Titanas find their favored prey. Creatures of great stature must be met with weapons of equal size, or so these hunters hold. Combining the Jaeger's standard dual wielding into massive weapons to meet their colossal foes.

Lunging Strike

Starting when you consign yourself to this order at 3rd level, if you move at least 30 feet straight toward a target then hit it with a melee weapon attack on the same turn, that attack deals additional damage equal to your proficiency bonus.

Additionally while under the effect's of your Slayer's initiative and you need to make a Dexterity(Acrobatics) check or Dexterity saving throw relating to a creature of your size or larger, you may instead make a Strength(Athletics) or Strength save instead.

Titanic Might

Also at 3rd level, you count as one size larger when determining you carry capacity and determining your carry capacity, grappling, and the weight you can push, drag, or lift.

Additionally if you exceed the str requirement of a large weapon by 2 or more, you may treat it as if it had the versatile property, instead of the 2H property.

If you successfully hit a titanic attack, it counts as 2 successful attack for the purpose of your rising momentum feature.

Starting at 11th level, when a Jaeger feature would allow you to cause an attack to be a critical hit, you may cause the titanic attack you be a critical hit.

Momentus Parry

Starting at 6th Level, when you reduce a melee attack's damage to 0 using your weapon parry feature while you are wielding a weapon with the heavy property or in two hands, the target is stunned until the start of its next turn, and you can push the target horizontally away from you a number of feet up to five times your proficiency bonus.

Unflinching

Also at 6th level, you cannot be moved along the ground against your will, and you have advantage on checks and saves against the prone and stunned conditions.

Titan Weapon Fusion

Starting at 11th level, your ability to dual wield shifts into a new form. You may now dual wield weapons even if your main hand has the heavy property, as long as your offhand does not.

Additionally while dual wielding, you may use your bonus action (including the one granted by slayers initiative) to "Combine" your two weapons, creating functionally larger weapon. The new weapon has a size category one above the larger of the two weapons, if you are still eligible to wield the combined form through titanic weapon you may do so.

This weapon gains a titanic trait from each weapon and its damage dice is 2 * both of the original weapons' dice. The weapons revert to their separated form when you take a bonus action to do so, or on hitting a successful titanic strike.

Eg. (Half-orc Titanas Jaeger is wielding a Glaive and a longsword, Using his bonus action he combines them into a titanic weapon. It is size category H (Large + one category from the glaive) is deals 2d10 + 2d8 on release, and can choose one titanic property from the glaive list (Reach) & one titanic property from the longsword list (parry)).

Invulnerable Charge

At 17th level, while you are concentrating on winding a strike, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Constitution saving throws to maintain concentration
- You can choose to release the wound strike to use your weapon parry feature.


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