Ordo Luna
The Ordo Luna is as ancient as the night itself, formed by old walkers of moonlit paths. These Jaegers are the bane of the undead, the mutant, and the aberrant, magically enhanced warriors who specialize in hunting down the things that go bump in the night.
Legacy of the Old Hunters
The knowledge lost comes to your aid, granting you the skills of those who came before you. Starting when you consign yourself to this Order at 3rd level, whenever you finish a long rest, you gain proficiency in one skill of your choice and with one tool of your choice, selected from the Players Handbook. These proficiencies last until the end of your next long rest.
Attrition
You excel at wearing down wounded prey. Starting at 3rd level, when you hit a creature with a weapon attack, that attack deals an additional damage die if the target is below its hit point maximum. You can deal this extra damage only once per turn.
Reliable Parry
Starting at 6th level, when you hit a creature with an attack using your Weapon Parry feature, you can reroll a result of 1 or 2 on each of the attack's damage dice. You must use the new roll.
Occult Physiology
You resist death with supernatural persistence. Starting at 11th level, you gain proficiency in Constitution and death saving throws, and when you succeed on a death saving throw by rolling a result of 20 or higher(natural or not) you regain 1 hit point.
Inexorable
Starting at 17th level, you become a moonlit terror- a true nightmare to nightmares. When you take damage that reduces you to half your hit point maximum or less, you regain hit points equal to your Jaeger level plus your Constitution modifier, and you gain the following benefits for one minute:
- Your weapons become wreathed in moonlight. You may add your intelligence modifier to the damage of your melee attacks, and whenever you score a critical hit on a shapechanger, that creature must make a Constitution saving throw or instantly revert to its true form. When it does so, it can't assume a different form until the beginning of your next turn.
- Whenever you deal damage to a non-construct creature, that creature cannot regain hit points until the start of your next turn.
- You regain 10 hit points at the start of each of your turns
Use of this feature is regained at the end of a long rest.

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