BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Monster Slayer

You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.

Monster Slayer Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger LevelSpells
3rdProtection from Evil and Good
5thZone of Truth
9thMagic Circle
13thBanishment
17thHold Monster
Hunter's Sense

At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. You may choose to automatically succeed a knowledge check when identifying a monster's ability.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

Slayer's Prey

Starting at 3rd level, your hunters mark gives you an even greater edge, you gain advantage on attacks against the creature under the effect of your hunters mark.

Supernatural Defense

At 7th level, you gain extra resilience against your prey's assaults on your mind and body. Whenever the target of your Hunters Mark forces you to make a saving throw and whenever you make an ability check to escape/avoid that target's grapple or shove attempt, add 1d6 to your roll.

Caster's Nemesis

At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.

Once you use this feature, you can't use it again until you finish a short or long rest.

Slayer's Counter

At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Hunters mark forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If the attack hits, your save automatically succeeds, in addition to the attack’s normal effects.


Comments

Please Login in order to comment!