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Hemokinesis

transmutation cantrip (hemomancy)
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Instantaneous

With a wave of your hand, you seize control of the life giving ichor inside a creature you can see within range. The target must succeed on a Constitution saving throw or suffer one of the following effects of your choice:
- The target suffers a nosebleed or tears of blood start flowing from its eyes. Until the end of its next turn, the target has disadvantage on Wisdom (Perception) checks and attack rolls for attacks that rely on sight.
- The target is frightened of you until the end of its next turn, as it feels extreme uneasiness and a sensation of its blood freezing within it.
- One of the target's body parts of your choice starts to convulse. The target's speed is halved and it can't take reactions until the end of its next turn.


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