Half Elf
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.
Ability Score Increase. Your Dexterity score increases by 1, and one other ability scores of your choice increases by 1.
Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment. Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.
Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages. You can read, speak, and write Common, Elven, and one language of your choice.
Half-Elf Versatility. Your elven heritage combined with your human blood allows for an adrenaline like channeling of the different forces of the world. Choose which of the three elven subraces you draw your heritage from, each one increases an ability score and gives you access to a "Bloodline Surge". As a free action, you may gain the benefits of a "bloodline surge" until the start of your next turn. once you've done so, you cannot reuse this ability until you finish a short or long rest.
-High Elf Heritage.
+1 Int Score
Arcane Surge: The first spell you cast this turn is as if it were upcast with a spell slot one level higher.
-Wood Elf Heritage.
+1 Wis score
Primal Surge Your movement speed is doubled and you may choose to teleport instead of walking.
-Dark Elf Heritage.
+1 Cha Score
Divine Surge: While within dim light you gain advantage on attacks, and if in darkness you are invisible until the surge ends.

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